Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Stone of Good Luck (Luckstone) uncommon CCC-BMG MOON 8-3 A Grim View of Farview Show
Notes:

Wondrous item, uncommon (requires attunement)
Every color of the rainbow dances across this opal’s polished surface. Delicate silver leaves form loops that may be used to hang the luckstone from a chain or bind it to another item. It was once woven into the mane of the unicorn Arynn.
While this polished stone is on your person, you gain a +1 bonus to ability checks and saving throws.

☐ Sentinel Shield uncommon CCC-BMG MOON 11-1 A Darkened City Show
Notes:

Armor (shield), uncommon
Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet.
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

☐ Figurine of Wondrous Power (Silver Raven) uncommon CCC-BMG MOON 11-2 A Darkened Court Show
Notes:

Wondrous Item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

☐ Javelin of Lightning uncommon CCC-BMG MOON 6-3 Planar Convergence Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.

☐ Adamantine Chain Mail uncommon CCC-BMG MOON 5-1 Bloodlust Rising Show
Notes:

Armor (chain mail), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol.
The symbol can be removed by hand, but the faint smell of blood can never be removed.

☐ Brooch of Shielding uncommon CCC-BMG-MOON5-2 Bloodlust Contained Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is made out of tarnished silver which no amount of cleaning changes. It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts. The pin looks like a broken femur which it holds in its claws. It’s unnatural cold to touch regardless of the surrounding warmth.

☐ Trident of Fish Command uncommon CCC-BMG-MOON14-1 Hearts Amiss Show
☐ Pearl of Power uncommon CCC-BMG-MOON14-2 The Lost Seasons Show
Notes:

This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them.

☐ Mariner’s Armor (Scale Mail) uncommon CCC-BMG-MOON17-1 Sailors on the Sea of Shadow Show
☐ Immovable Rod uncommon CCC-BMG-MOON17-2 Shed Light, Shed Blood Show
☐ Eversmoking Bottle uncommon CCC-BMG-MOON17-3 Hope Amidst the Ashes Show
Notes:

This eversmoking bottle is in the shape and color of a Shadow Mastiff sitting on its hind legs. When opened, the bottle lets loose a bellowing howl before brimstone scented smoke as black as shadow pours forth.

☐ Deck of Illusions uncommon PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

The backs of these cards are of a woman with gold hair with her finger to her lips as if she’s asking you to keep a secret.

For this adventure, players get the following 6 cards:
(8 of clubs) Orc
(2 of clubs) Kobold
(8 of hearts) Bugbear
(2 of hearts) Goblin
(9 of clubs) Ogre
(Ace of spades) Lich

☐ Robe of Useful Items uncommon PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

The robe is a deep midnight blue with black patches, each a different size and shape.

In addition, the robe has 4d4 other patches.
For this adventure, players get the following 10 patches:
1. Window - (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
2. (2) A riding horse with saddle bags
3. Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
4. Portable ram
5. 10 gems worth 100gp each
6. Wooden ladder (24 feet long)
7. Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
8. (2) Bag of 100 gp

☐ Ring of Water Walking uncommon BMG-MOON-ES-1 A Drop in the Ocean Show
Notes:

This ring is made of unadorned steel with an inscription on the inside: “Hindsight, remembering Oman”.

☐ Eladrin Boots of Elvenkind uncommon CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

☐ Deep's Fury (Bow of Conflagration) rare PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

This bow feels cold to the touch and is covered in whorls and ripples of blue flames that erupt when it is drawn and ignite the ammunition fired from it.

☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Belt of Dwarvenkind rare CCC-BMG MOON 3-1 Atop the Fairheights Show
Notes:

Wondrous item, Rare (requires attunement)
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you’re capable of growing one, or a visibly thicker beard if you already have one.
If you aren’t a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on saving throws against poison, and you have resistance against poison damage.
• You have darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.

☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Pipes of Haunting rare CCC-BMG-MOON14-3 The Ghosts of Grief Show
Notes:

A small, frail looking set of pipes, made of hollowed out fey bones and tied together with bits of rotting leather. When blown, it makes a high pitched, eerie shriek and causes natural, non-magical plant life within 5ft. of the wielder to wither and die.