Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Javelin of Lightning uncommon CCC-BMG MOON 6-3 Planar Convergence Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.

☐ Immovable Rod uncommon CCC-BMG-MOON17-2 Shed Light, Shed Blood Show
🗵 Horn of Silent Alarm common CCC-BMG MOON 6-3 Planar Convergence Show
Notes:

Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
The otherworldly tone of this horn sounds like the reverberation of clear crystals.
The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.

☐ Gem of Brightness uncommon CCC-BMG MOON 8-1 Blood on the Moors Show
Notes:

Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

  • The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
  • The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.

When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

☐ Fulminating Treatise rare WBW-DC-SPA-02 Spa Runner Show
☐ Figurine of Wondrous Power (Silver Raven) uncommon CCC-BMG MOON 11-2 A Darkened Court Show
Notes:

Wondrous Item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

☐ Eyes of the Eagle uncommon CCC-BMG MOON 15-1 Shattered Omens Show
Notes:

Wondrous Item, uncommon (requires attunement)
These crystal lenses fit over the eyes.
While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight.
In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
These crystal lenses could be mistaken for a masquerade mask due to their elegant golden plumage.

☐ Ever Vigilant (Silvered Greatsword of Warning) uncommon CCC-BMG MOON 3-3 Beneath Caairnwell Show
Notes:

Weapon (greatsword), uncommon (requires attunement)
This silvered greatsword has a pommel shaped like a unicorn’s head, and its blade is inscribed with inscriptions that are prayers to the Earthmother. Some say this is Cymrych Hugh’s legendary sword, while others say it’s a reflection and that the original rests with the Earthmother, awaiting a hero truly worthy of wielding it.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
This item can be found in the Dungeon Master’s Guide.

☐ Eversmoking Bottle uncommon CCC-BMG-MOON17-3 Hope Amidst the Ashes Show
Notes:

This eversmoking bottle is in the shape and color of a Shadow Mastiff sitting on its hind legs. When opened, the bottle lets loose a bellowing howl before brimstone scented smoke as black as shadow pours forth.

🗵 Enduring Spellbook common CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Wondrous item, common (requires attunement)
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
his spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water.
In addition, the spellbook doesn’t deteriorate with age.
This item is found in Xanathar’s Guide to Everything.

🗵 Enduring Spellbook common Purchase Log Show
Notes:

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

🎕 Emerald Gem common PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

This gem is the color of the depths of the ocean, full of algae and teeming with life. In it’s depths swirl what almost look like eyes before vanishing.

☐ Eladrin Boots of Elvenkind uncommon CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

☐ Earth Tender’s Branch (Staff of the Python) uncommon CCC-BMG MOON 8-2 Braesal Strife Show
Notes:

Staff, uncommon (requires attunement by a cleric, druid, or warlock)
This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood.
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

☐ Deep's Fury (Bow of Conflagration) rare PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

This bow feels cold to the touch and is covered in whorls and ripples of blue flames that erupt when it is drawn and ignite the ammunition fired from it.

☐ Deck of Illusions uncommon PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

The backs of these cards are of a woman with gold hair with her finger to her lips as if she’s asking you to keep a secret.

For this adventure, players get the following 6 cards:
(8 of clubs) Orc
(2 of clubs) Kobold
(8 of hearts) Bugbear
(2 of hearts) Goblin
(9 of clubs) Ogre
(Ace of spades) Lich

☐ Cloak of Protection uncommon CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Wondrous item, uncommon (requires attunement)
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.

☐ Cloak of Protection uncommon CCC-BMG MOON 7-3 The Temple of Death Show
Notes:

Wondrous item, uncommon (requires attunement)
This elegant cloak is made of deep blue velvet trimmed in silver thread.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.

☐ Brooch of Shielding uncommon CCC-BMG-MOON5-2 Bloodlust Contained Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is made out of tarnished silver which no amount of cleaning changes. It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts. The pin looks like a broken femur which it holds in its claws. It’s unnatural cold to touch regardless of the surrounding warmth.

🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show