Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Amulet of Health rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl Show
☐ Wand of Binding rare DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

☐ Robe of Summer rare DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
Notes:

Wondrous item, rare (requires attunement)
This elegant garment is made from fine cloth in hues of red, orange, and gold. While you wear the robe, you have resistance to cold damage. In addition, you are comfortable as if the temperature were that of a balmy day, so you suffer no ill effects from the weather’s temperature extremes.

☐ Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
☐ Javelin of Lightning rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Hellhound Cloak rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Sword of Vengeance rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Eagle Whistle rare DDHC-TYP Tales from the Yawning Portal: Hidden Shrine of Tamoachan Show
☐ Mace +2 rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Shield of Missile Attraction rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Greataxe +2 rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal: Hidden Shrine of Tamoachan Show
☐ Longsword +2 rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl Show
🗹 Periapt of Proof against Poison rare DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors Show
☐ Tentacle Rod rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Dragon Slayer rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Horn of Valhalla (bronze) very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl Show
☐ Absorbing Tatto (Poison) very_rare Trade Log Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

☐ Absorbing Tatto (Acid) very_rare Trade Log Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

☐ Ghost Step Tattoo very_rare Trade Log Show