Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 Gloves of Thievery uncommon DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors Show
☐ Gleaming Clothes of Mending common PS-DC-NOS-03 It's Always Boring in Automata Show
Notes:

Includes a Top Hat

☐ Ghost Step Tattoo very_rare Trade Log Show
☐ Gauntlets of Ogre Power uncommon DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Frost Brand Greatsword very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl Show
☐ Flame Tongue Shortsword rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Steading of the Hill Giant Chief Show
Notes:

Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.

☐ Figurine of Wondrous Power - Obsidian Steed very_rare DDEP00-01 The Red War Show
Notes:

Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.

☐ Eagle Whistle rare DDHC-TYP Tales from the Yawning Portal: Hidden Shrine of Tamoachan Show
☐ Dwarven Plate very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Dragon Slayer rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
🗵 Devil King High School Uniform - Male Version (Clothes of Mending) common CCC-GSP04-01 Devil King High School: Year One Show
Notes:

This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.

🗹 Devil King High School Tote Bag (Bag of Holding) uncommon CCC-GSP04-01 Devil King High School: Year One Show
Notes:

The bag is dark blue with grey straps and a strap of metallic fastener at the top that binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps.

☐ Defender (Rapier) legendary DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors Show
☐ Dagger of Vengeance rare DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

☐ Dagger +2 rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl Show
☐ Dagger +1 uncommon DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
🗹 Cloak of Protection uncommon DDHC00-GSM HC: Salvage Operation Show
☐ Cloak of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Cloak of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show