Show Trade Log Entry
Date Played
2022-07-14 23:14:00 UTC
2022-07-14 23:14:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with [Isabelle](https://www.adventurersleaguelog.com/users/9490/characters/54825)
Traded with [Isabelle](https://www.adventurersleaguelog.com/users/9490/characters/54825)
Traded Magic Item
☐ Winged Boots
Uncommon
These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.
Received Magic Item
🗹 Opal of the Ild Rune
Uncommon
*Wondrous item, rare (requires attunement)*
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.
**Ignite**. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
**Fire’s Friend**. You have resistance to cold damage.
**Fire Tamer**. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
**Gift of Flame**. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
**Weapon**. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
**Armor**. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.