Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Chime of opening rare DDAL10-06 The Fallen Star Show
Notes:

This squat, black rod has a matte fnish and a couple of flat switches and dials at one end.
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time it cracks and becomes useless

☐ Wand of Pyrotechnics common DDAL10-05 A Blight in the Darkness Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

☐ Darkshard Amulet common DDAL10-07 Into Darkness Show
Notes:

Wondrous item, common (requires attunement)
This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.”
This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefts:
• You can use the amulet as a spellcasting focus for your warlock spells.
• You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you fnish a long rest.

☐ Ruby of the War Mage common DDAL10-09 Recipe for Retribution Show
Notes:

This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently.

🗹 Portable Hole rare DDAL10-09 Recipe for Retribution Show
Notes:

Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened.

🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗵 Clockwork Amulet common DDAL10-08 Volatile Thoughts Show
Notes:

Wondrous item, common
This amulet is a silver dragon’s head encircled by a brass ring studded with ten tiny diamonds that twinkle like stars when the amulet is activated.

☐ Boots of Levitation rare DDAL10-08 Volatile Thoughts Show
Notes:

Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.

☐ Shortsword +2 rare DDAL00-13 Show
Notes:

Weapon (shortsword), rare
The shortsword is made from the claw of a polar bear, with a white blade and a black tip. The wielder, when happy, growls

☐ Hectola´s Vicious Spear common DDAL00-13 Show
Notes:

Simple weapon, rare
This weapon is made from a polished narwale tusk and carved with symbols of slaughter and bloodshed. By wielding it publicly, you may get strange looks. It may also mark you as someone involved in the killing of one of the evil Wolf Tribe marauders.
When you roll a 20 with this magic weapon, the target takes an extra 2d6 piercing damage.

☐ Necklace of Prayer Beads rare DDAL00-13 Show
Notes:

This necklace has three beads of blessing and two beads of curing.

☐ Winter Wolf Cloak (Hell Hound Cloak) rare DDAL00-13 Show
Notes:

Wondrous item, rare (requires attunement)
This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Curse
This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.

🗹 +1 Bloodwell Vial uncommon Purchase Log Show
☐ Wand of the War Mage +3 very_rare DDEP10-02 A Song of Spears Show
Notes:

The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal.

☐ Splint +2 very_rare DDEP10-02 A Song of Spears Show
Notes:

This armor is made of magically treated remorhaz hide and is trimmed with black fur and decorated with feathers and beads.

☐ Staff of Striking very_rare DDAL10-10 Burying the Past Show
Notes:

This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within.

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

☐ Clockwork Amulet common DDAL10-10 Burying the Past Show
Notes:

A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.