Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▼ Source
☐ llmater’s Bleeding Heart (Periapt of Wound Closure) uncommon CCC-GHCBK1-08 The Hunt for Cutter Jack Show
Notes:

Wondrous Item, uncommon (requires attunement)
This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
This item is found in the Dungeon Master’s Guide.

☐ Ring of Protection rare Faction Trade Log Show
Notes:

Faction

☐ +1 Amulet of the Devout uncommon Purchase Log Show
🗹 Mithral Half-Plate uncommon Trade Log Show
🗹 Necklace of Prayer Beads uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

3xCuring, 2xFavor, 1xWind Walking

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Astromancy Archive rare SJ-DC-BLU-1 Blue Sun Facility Show
Notes:

Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
· If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
· When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Compass. A creature attuned to the astromancy archive can use an action to determine which way is north. If the creature is not on a world with clearly defined cardinal directions, such as the middle of wildspace, it instead points to the closest world that does.
At the DM's discretion, a Monster Slayer, Battlemaster, or other character with a similar class feature can obtain appropriate knowledge from the following creatures: Slaad, Neogi, Cranium Rats, Chuul, and Balhannoth

🎕 Spellwrought Tattoo of Message (C-ASSIST) common SJ-DC-BLU-1 Blue Sun Facility Show
Notes:

Wondrous item (tattoo), common
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table (see Tasha’s Cauldron of Everything, pg. 135).
Metamorphic. This tattoo periodically and randomly changes its design on the wearer’s skin to reflect advertisements and memos from the artificer that designed it. It also occasionally glows brighter and dimmer, but not enough to be a useful source of light.

🎕 Dust of Dryness (5 charges) uncommon SJ-DC-BLU-1 Blue Sun Facility Show
Notes:

Wonderous item, uncommon
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.
Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.
An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.

☐ Astromancy Archive rare SJ-DC-RTR-PL-01 The Herd Show
Notes:

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Harmonious: Attuning to this item takes only 1 minute.

☐ Rythm-Makers Drum +2 rare SJ-DC-TRIDEN-SD - Shot in The Dark Show
Notes:

This snare drum is from Stumpy Shrimpton’s drum kit, the skin is signed by all five members of Vorpal Scream. When used it plays a fragment of the song that repelled the horror on the Waystation that unforgettable day.

🗹 Amulet of the Devout +2 rare DDAL-DRW11 Shadows in the Stacks Show
☐ Mantle of Spell Resistance rare DDAL-DRW11 Shadows in the Stacks Show
Notes:

This cloak is wrought from cloth as dark as a starless night sky.

☐ Temporal Shard (Harmonious Astral Shard) rare PS-DC-BINGO-2 Esse Est Percipi Show
🗵 Song Craft Clockwork Amulet common PS-DC-BINGO-2 Esse Est Percipi Show