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Adventure Title
CCC-UNITE-GD-01 House of Diamonds
Session
1
Date Played
2022-09-05 21:30:00 UTC
Levels Gained
1
GP +/-
1000
Downtime +/-
10.0
Location Played
Discord
DM Name
Liam
DM DCI Number
#5733
Notes

Magic Items

Name Rarity Location Table Result Counts?
🗵 Clockwork Amulet Common false
*Wondrous Item, common* This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
🗹 Deck of Illusionary Desires Uncommon true
*Wondrous item, uncommon* The illusions created by this deck appear as particularly desirable versions of the specified creatures. The desirability is in relation to other creatures of the same kind. For example, an Assassin would appear as particularly deadly – appealing to other assassins, while a Druid may appear as particularly in-tune with nature – as desired by other druids. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again. Playing Card Illusion Ace of hearts Red dragon Ace of spades Lich King of hearts Knight and four guards King of spades Priest and two acolytes Queen of hearts Succubus or incubus Queen of spades Medusa Jack of hearts Druid Jack of spades Veteran Ten of hearts Cloud giant Ten of spades Frost giant Nine of hearts Ettin Nine of spades Troll Eight of hearts Bugbear Eight of spades Hobgoblin Two of hearts Goblin Two of spades Goblin Ace of diamonds Beholder Ace of clubs Iron golem King of diamonds Archmage and mage apprentice King of clubs Bandit captain and three bandits Queen of diamonds Night hag Queen of clubs Erinyes Jack of diamonds Assassin Jack of clubs Berserker Ten of diamonds Fire giant Ten of clubs Hill giant Nine of diamonds Ogre mage Nine of clubs Ogre Eight of diamonds Gnoll Eight of clubs Orc Two of diamonds Kobold Two of clubs Kobold Jokers (2) You (the deck's owner)