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Adventure Title
WBW-DC-AA-ASHALON-02 Under the Cover of Stars
WBW-DC-AA-ASHALON-02 Under the Cover of Stars
Session
1
1
Date Played
2023-03-12 02:00:00 UTC
2023-03-12 02:00:00 UTC
Levels Gained
1
1
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
interviewsvampires
interviewsvampires
DM DCI Number
#1001
#1001
Notes
+Potion of Greater Healing **Astral Apprentice** Because she has noticed your intellectual prowess and passion for new discoveries, you are now the apprentice of Ananeira, First Daughter of the Night Sky and Nyx’s premiere scientist. You agree that you will subject yourself to the occasional experiment and will be bound to discuss the mysteries of the cosmos with the archfey. You may also choose to have Ananeira as a warlock patron. Ananeira’s warlocks often have twinking stars as eyes or glittering skin. **Magical Gift of Training** If the adventurers so choose, they can learn the following skills from either of the archfeys: - Arcana (Ananeira) - Animal Handling (Aesandoral) You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
+Potion of Greater Healing **Astral Apprentice** Because she has noticed your intellectual prowess and passion for new discoveries, you are now the apprentice of Ananeira, First Daughter of the Night Sky and Nyx’s premiere scientist. You agree that you will subject yourself to the occasional experiment and will be bound to discuss the mysteries of the cosmos with the archfey. You may also choose to have Ananeira as a warlock patron. Ananeira’s warlocks often have twinking stars as eyes or glittering skin. **Magical Gift of Training** If the adventurers so choose, they can learn the following skills from either of the archfeys: - Arcana (Ananeira) - Animal Handling (Aesandoral) You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
🗹 Ananeira's Resarch Journal (Guardian Arcane Grimoire +3) | Very Rare | true | |||
*Wondrous item, very rare (requires attunement by a wizard)* While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. This item is found in Tasha’s Cauldron of Everything. This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus. | |||||
🗵 Wand of Stars (Wand of Pyrotechnics) | Common | false | |||
*Wand, common* This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. This item can be found in Xanathar’s Guide to Everything. This wand, created by the archfey Ananeira's research, releases miniature shooting stars. It can also provide light in the darkness. You can use a bonus action to shed bright moonlight in a 10-ft radius and dim light for another 10 ft. | |||||
☐ Frost Salamander Whistle (Horn of Valhalla, Silver) | Rare | false | |||
*Wondrous item, rare* You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item can be found in the Dungeon Master’s Guide. This horn was formed from the skull of a white dragon once offered to Aesandoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). It will also carry your voice loudly as you bellow your battle commands. |