Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
☐ Mirror of the Past rare DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamochan Show
Notes:

Wondrous item, rare
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn.

☐ Balance of Harmony uncommon DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamochan Show
Notes:

Wondrous item, uncommon
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.

☐ Rod of the Pact Keeper +1 uncommon DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamochan Show
🗹 Serpent Scale Armor uncommon DDHC-RoT Rise of Tiamat Show
☐ Goggles of Night common DDHC-TOA-6 Heart of the Wild Show
Notes:

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

☐ Helm of Telepathy uncommon DDHC-TOA-1 Tomb of Annihilation - Dwellers of the Forbidden City Show
Notes:

Helm, wondrous (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.

☐ Bracers of Defense rare DDHC-TOA-1 Tomb of Annihilation - Fane of the Night Serpent Show
☐ Flame Tongue Longsword rare DDHC-TOA-1 Tomb of Annihilation - Fane of the Night Serpent Show
☐ Staff of Striking very_rare DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
☐ Yklaw +1 uncommon DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
☐ Shield +1 uncommon DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
Notes:

A bronze +1 shield shaped like a screaming devil's face

☐ Manual of Clay Golems very_rare DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
Notes:

Wondrous item, very rare
This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage.
d20 Golem Time Cost
1-5 Clay 30 days 65,000 gp
6-17 Flesh 60 days 50,000 gp
18 Iron 120 days 100,000 gp
19-20 Stone 90 days 80,000 gp
To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

☐ Amulet of the Black Skull very_rare DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
Notes:

This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.
If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformationd100 Transformation
01-20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can't be restored by magic.
21-35 You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour.
36-50 You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour.
51-70 You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you.
71-95 You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic.
96-00 You become petrified. This effect can be ended only with a greater restoration spell or similar magic.

☐ Ghost Lantern rare DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
Notes:

Wondrous item, rare (requires attunement)
A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet.
While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends.
If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern.
The spirit is bound to the lantern and can’t be harmed, turned, or raised from the dead. Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical.

🏲 Charm of Nine Lives unique DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
Notes:

When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

☐ Longsword common DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
Notes:

The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language.

☐ Staff of the Python rare DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
☐ Wand of Wonder rare DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
☐ Instrument of the Bards (Canaith Mandolin) rare DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show
☐ Cape of the Mountebank rare DDHC-TOA-1 Tomb of Annihilation - Tomb of the Nine Gods Show