Adventure Logsheet
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Noble Starting Gold
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Followup of the Session last week
Adventure Logsheet
Adventure Logsheet
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Copied Spells: Find Familiar Production from Evil and Good Charm Person (50% cost) Comprehend Languages
Adventure Logsheet
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Find Familiar
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Faction
Adventure Logsheet
+Scroll of Alarm +Scroll of Disguise Self +Scroll of Enlarge/Reduce +Scroll of Web +Scroll of Spider Climb -10 gp (Find Familiar) Spells (Ring of Spell Storing): Shield Misty Step Comprehend Languages
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gone, for now
Adventure Logsheet
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Trade with Poc (https://www.adventurersleaguelog.com/users/27681/characters/66258)
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Trade with Sinadr'el (https://www.adventurersleaguelog.com/users/9490/characters/58463)
3 weapons returned 2xScroll of Raise Dead 1xScroll of Revivify 2xScroll of Greater Restoration
Adventure Logsheet
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Magic Item Limit
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Copied Spells from Gel (https://www.adventurersleaguelog.com/users/11293/characters/73974) Haste 3 Pattern 3 Blindness 2 Mirror Image 2 Identify 1
A Lich’s Secret When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.
Adventure Logsheet
High Blade in Your Debt You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uoumdolphin from a mental prison woven by a hag coven, and you prevented the people and city of Mulmaster from being engulfed in lava by the Black Phoenix. For these deeds and more, the High Blade of Mulmaster is in your debt. With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day. This story award doesn’t take effect until you successfully complete the Reborn Flame Trilogy: • CCC-ODFC02-02 Palace of the Efreeti • CCC-GAD01-01 Broken Blade • CCC-GAD01-02 Red War: Black Phoenix If you have not yet completed the entire trilogy, you gain the full use of this story award after you successfully complete the missing adventures.
To Wear the Cloak By capturing one of the Reborn Flame cult members for questioning, and silencing the rest of them, you have once again proved your competence and resourcefulness to Senior Cloak Rastol Shan. You gain one additional rank in the Brotherhood of Cloaks.
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Ship fee
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Magic Item Limit
+Potion of Bottled Breath
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Copied Tenser's Floating Disk from Cloak Scroll
Adventure Logsheet
Child of Melvaunt Defeating Halgash within the 5 hour time limit or (using Divine Intervention) to save Alyssa will get you the friendship of Melvaunt’s City Watch. This may come in handy later on. Gratitude of the Spared If the players manage to spare Halgash and her tribemates, they earn this story award. Sparing Halgash has left her indebted to you. Only time will tell if she will return to aid you in a future adventure.
+Morcant Burl: Wood Spellbook This spellbook is bound in thin plates of polished, purple hardwood with pages of fine vellum. It contains the following spells: Cantrips (at will): frostbite, light, prestidigitation, thunderclap 1st level (4 slots): ice knife, mage armor, magic missile, shield 2nd level (3 slots): invisibility, Maximillian's earthen grasp, misty step 3rd level (3 slots): fireball, haste, Melf's minute meteors 4th level (3 slots): greater invisibility, phantasmal killer 5th level (1 slot): dominate person
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Copied Unseen Servant from Cloak Scroll during adventure
Adventure Logsheet
Friend of Rashemen You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask. You have advantage on all social checks with the people of Rashemen if they know your name and what you did. +Lasharra's Traveling Spellbook 1st level: absorb elements, mage armor, magic missile, tenser’s floating disk, alarm 2nd level: mirror image, misty step, shatter 3rd level: counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut. 4th level: ice storm, stoneskin, greater invisibility 5th level: Bigby’s hand, cone of cold, rary’s telepathic bond 6th level: chain lightning, guards and ward
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Copied Dominate Person (Level 5, Enchantment) from Morcant Burl: Wood Spellbook
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Traded with Jun Tan (https://www.adventurersleaguelog.com/users/9490/characters/52483)
Adventure Logsheet
Knight of the Order of the Silver Dragon You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath. * To protect those that can’t protect themselves * To oppose evil wherever you find it * To seek a peaceful solution to all conflicts if possible. Good dragons across the lands that see your emblem will look favorably upon you. Fangjaw Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Rashemi Regard You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
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Copied Hold Person from Scroll and Web + Fear + Disguise Self during travel time on a ship
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tears inside a gem worth at least 300 gp
Adventure Logsheet
Honorary Wychlaran (Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only ) You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit. Rashemi Regard You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you. Fangjaws Nobility (Requires that you are already a Fangjaws Citizen.) You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.
5/12h Shan’s Troubleshooter Rastol Shan has taken a personal interest in your career with the Brotherhood of the Cloaks. He has given you a signet ring that indicates his respect for your talents. You gain an additional rank within the Cloaks organization. Additionally, you are considered to be a citizen resident of Mulmaster with respect to the Community Service downtime activity Elemental Spells: A Treatise on Manipulating Reality What did you do with this tome? Gave it to someone else: That’s really sad. Kept it: Congratulations! You have a dense, academic tome on the study of the elements and their impact on reality. Wandering about, adventuring, dungeon delving – not really all that conducive to studying, are they? Perhaps you should keep this at the bottom of your pack until you need a unique book to get in somewhere, like Candlekeep. Void this award if you ever give up the book. Gave it to Rastol Shan: Shan is delighted with your gift, and offers to let you study the tome with him. For every 10 downtime days you spend studying the tome with him, he is able to produce a spell scroll of one level of spell from the Elemental Evil Player’s Companion and give it to you. If you choose to instead wait, multiple units of 10 days can be combined for higher level scrolls. After 60 days of study, Shan unfortunately has no more time to examine the book. During your study with him, you are expected to look and act the part of a respected researcher, so you must maintain a wealthy lifestyle, at a minimum. +Brinora's Grimoire The lock on this impressive leather bound tome popped open when Brinora died, and refuses to stay shut, even though you later figured out the magical sequence that was the key. The book is immune to acid, cold, fire, lightning, and thunder damage, in addition to poison and psychic, and projects a shield of force around itself to prevent objects from striking it. None of these properties are able to help you in combat, though the contents might, if you can decipher them. The spellbook is completely full, so no spells can be added. 1st: absorb elements, chromatic orb, detect magic, earth tremor, feather fall, identify, protection from evil and good, mage armor, magic missile, shield 2nd: blur, darkvision, detect thoughts, earthbind, Melf’s acid arrow, mirror image, misty step, see invisibility 3rd: counterspell, dispel magic, fly, fireball, glyph of warding, haste, lightning bolt, Melf’s minute meteors 4th: banishment, dimension door, fire shield, greater invisibility, stoneskin 5th: cone of cold, scrying, transmute rock, wall of force 6th: chain lightning, globe of invulnerability, guards and wards, true seeing 7th: prismatic spray, teleport 8th: antimagic field, mind blank 9th: foresight, time stop
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Copied Tasha's Mind Whip from Cloak Scroll
Adventure Logsheet
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Traded with Jack (https://www.adventurersleaguelog.com/users/9490/characters/55022)
+5h -> 10h/12h Black Leather Spellbook This black leather wrapped tome is embossed with the sigil of Azuth, a clenched human hand with its index finger pointing skyward, the hand wreathed in flame. It contains the following spells: 1st level: detect magic, feather fall, mage armor 2nd level: detect thoughts, locate object, scorching ray 3rd level: clairvoyance, fly, fireball 4th level: arcane eye, ice storm, stoneskin 5th level: Rary’s telepathic bond, scrying 6th level: mass suggestion, true seeing 7th level: delayed blast fireball, teleport 8th level: maze Heroes of Reclamation Day You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city. An Ally In The Ebon Tide You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.
+6h -> 16h/12h (--> 4h/12h) Nature of the Weave You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. +Spell Scroll of Simulacrum +Spell Scroll of Force Cage
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Nature of the Weave
9h/12h +Scroll of Contingency +Scroll of Circle of Death
Adventure Logsheet
Gratitude of Brightstar Moonsilver For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual.
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Traded with Solaron (https://www.adventurersleaguelog.com/users/27840/characters/68446) (Same Table)
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Traded with Sunset (https://www.adventurersleaguelog.com/users/9490/characters/70201)
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Traded with Skull (https://www.adventurersleaguelog.com/users/9490/characters/83470)
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Traded with Ustrina "Trina" Flame (https://www.adventurersleaguelog.com/users/9490/characters/81282)
Adventure Logsheet
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Level 5 Item
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a statuette of a dragon, worth at least 500 gp an object with the image of a dragon engraved on it, worth at least 500 gp 3x Potion of Superior Healing Scroll of Summon Draconic Spirit Copied Summon Draconic Spirit
+Spell Scroll of Ray of Enfeeblement +Spell Scroll of Lesser Restoration +Scroll of Protection (Fey) +Oil of Sharpness +Chained Tomes "Spellbook" These five spellbooks are wrapped in fine chains and each weighs 25 lbs. If the tome absorbed a spell add it to the appropriate book. They contain the following spells: » Book One: detect magic, mirror image, banishment, wall of force, Entangle » Book Two: identify, misty step, fire shield, globe of invulnerability, Thornwhip » Book Three: mage armor, counterspell, stoneskin, teleport, Prestidigitation » Book Four: magic missile, fly, cone of cold, mind blank » Book Five: detect thoughts, lightning bolt, scrying, time stop
Adventure Logsheet
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Copied Antimagic Field, Mind Blank from Brinora's Grimoire and Maze from Black Leather Spellbook
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Traded with Ventwithwyn (https://www.adventurersleaguelog.com/users/9490/characters/89045)
Adventure Logsheet
+Elixir of Health +Potion of Heroism +Potion of Vitality
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Copied Spells from Zir'a'ruj: Otto's Irresistible Dance (150gp) Power Word Stun(200gp) Disintegrate(300gp) Mental Prison(300gp) Rary's Telepathic Bond(250gp)
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Copied Scroll of Contingency to Spellbook
Adventure Logsheet
Favor of Boddynock Glitterstone Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloonpack, storm boomerang, and/or wingwear(1 per day). In addition, you gain advantage on Intelligence (History) checksrelating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloakdue to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks +Mage’s Spellbook This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?”and “Dave says ‘hi’.”It contains the following spells: 1st level: absorb elements,detect magic, earth tremor, mage armor, magic missile, shield 2nd level: earthbind, pyrotechnics, misty step, skywrite,suggestion 3rd level: counterspell, erupting earth, fireball, flame arrows, fly 4th level: elemental bane, greater invisibility,ice storm, watery sphere* 5th level: cone of cold, control winds* *These spells can be found in Princes of the Apocalypse and the Elemental Evil Player’s Guide.
+Scroll of Power Word Stun
Adventure Logsheet
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Copied Tasha's Hideous Laughter, Enemies Abound, Charm Monster, Geas, Synaptic Static, Power Word Pain and Fizban's Platinum Shield from Luxaria (Vira#1742)
Grosvenson With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent. +Potion of Superior Healing +Potion of Fire Breath
Adventure Logsheet
+Potion of Greater Healing
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167h+5h=>172h (used 150h+20h=>170h, 2h left) Safety Tools Players: Geran(Jan), Lavinia(Steffi), Barash(Martin), Korgrash(Ben)
Adventure Logsheet
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Service Award Stuff
(Slot 0) +Scroll of Magnificent Mansion +Scroll of Reverse Gravity +Scroll of Forcecage +Potion of Supreme Healing Planes in Pockets in Planes The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration - and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.
+Scroll of Simulacrum Larloch’s Unblinking Gaze “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Lore of the Ages The corrupted lorenorn Quaryl Tellasarim had massed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty. Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
Adventure Logsheet
+Potion of Flying +Scroll of Regenerate +Scroll of Resurrection The Opal Pendant You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do.
+5 +2 Arrows +Scroll of Greater Restoration Atropal in a Cage You have a portion of an atropal safely stored in an opal amulet.
+Halastar's Spellbooks: Nine leather-bound spellbooks bearing Halaster’s personal rune. Collectively, these spellbooks contain every spell on the wizard’s spell list in the Player’s Handbook.
Adventure Logsheet
Thanks of Ilmater You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. +Scroll of Gate +Potion of Flying +Potion of Longevity +Soul Coin
Adventure Logsheet
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Traded with Cybron