Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
š¹ Tome of Leadership and Influence
very_rare
CCC-TRI-15 The Dark of the Hive
Show
Notes:
This book contains guidelines for inļ¬uencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the bookās contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind ļ¬ayer tentacles embedded in the cover. When you read the book you hear someone elseās voice reading it to you in your head.
This item can be found in the Dungeon Masterās Guide.
šµ Wand of Pyrotechnics
common
DDAL10-05 A Blight in the Darkness
Show
ā Wand of Wonder
rare
DDHC-DMM Dungeon of the Mad Mage: Mad Wizard's Tower
Show
ā Wings of Flying
rare
DDEP2 Mulmaster Undone
Show
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color.
A description of this item can be found in the Dungeon Masterās Guide
ā Wingwear
uncommon
DDEP2 Mulmaster Undone
Show
Notes:
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.
The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š¹ Tome of Leadership and Influence | very_rare | CCC-TRI-15 The Dark of the Hive | Show | |||
Notes:
This book contains guidelines for inļ¬uencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the bookās contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
šµ Wand of Pyrotechnics | common | DDAL10-05 A Blight in the Darkness | Show | |||
ā Wand of Wonder | rare | DDHC-DMM Dungeon of the Mad Mage: Mad Wizard's Tower | Show | |||
ā Wings of Flying | rare | DDEP2 Mulmaster Undone | Show | |||
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color. |
||||||
ā Wingwear | uncommon | DDEP2 Mulmaster Undone | Show | |||
Notes:
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. |