Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
đš Matalotok
legendary
Decent into Avernus
Show
Notes:
Weapon (warhammer), legendary (requires attunement)
Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist.
You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage.
â Rod of Security
very_rare
DDAL00-01 Window to the Past
Show
Notes:
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tall-spired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.
â Ruby Weave Gem
legendary
BMG-DRW-OD-10 Across the Glacier of the White Worm
Show
â Scarab of Protection
legendary
DDAL07-18 Turn Back the Endless Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement)
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
* You have advantage on saving throws against spells.
* The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.
đ˛ Szass Tamâs Planar Essence
common
DDEP00-01 Red War
Show
Notes:
You have wrested away part of Szass Tamâs essence. Specifically, this spark of energy allowed the lichâs simulacrum to navigate the planes â and while you arenât as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Playerâs Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Masterâs Guide under the entry for Boon of Planar Travel
â The Eye of Xiphu
legendary
Trade Log
Show
Notes:
Wondrous item, legendary
While not a truly intelligent item, the Eye of Xxiphu bestows terrifying insight into the true nature of the nightmarish aboleths. The attuned possessor of the Eye gains telepathy out to a range of 120 feet, and may cover themselves in coat of mucous that allows them to breathe underwater as well as on land. The petrified orb is large and heavy, but does not need to be held in order to use its powers. Additionally, aboleths have disadvantage when attacking the owner of the Eye, and the owner has advantage on ability checks in regards to knowledge-based ability checks about aboleths and the Far Realm when they are not in combat.
â The Simbul's Guise (Guardian Cloak of Invisibility)
legendary
BMG-DRW-OD-11 Summit at Tantras
Show
Notes:
This tattered mantle of gossamer white silk once adorned the shoulders of The Simbulâs vengeful simulacrum. An echo of the constructâs animating force has suffused the fabric, causing the hem of the garment to glow with a faint, silvery sheen.
â Tome of the Stilled Tongue
legendary
CCC-GHC-BK-03-09 A Convergence of Gods
Show
Notes:
This specific tome belongs to Szass Tam, leader of The Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
â Wand of Wonder
rare
DDAL00-03 Those That Came Before
Show
Notes:
Rhaugilathâs efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements⌠such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đš Matalotok | legendary | Decent into Avernus | Show | |||
Notes:
Weapon (warhammer), legendary (requires attunement) Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist. You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage. |
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â Rod of Security | very_rare | DDAL00-01 Window to the Past | Show | |||
Notes:
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tall-spired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. |
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â Ruby Weave Gem | legendary | BMG-DRW-OD-10 Across the Glacier of the White Worm | Show | |||
â Scarab of Protection | legendary | DDAL07-18 Turn Back the Endless Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement) |
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đ˛ Szass Tamâs Planar Essence | common | DDEP00-01 Red War | Show | |||
Notes:
You have wrested away part of Szass Tamâs essence. Specifically, this spark of energy allowed the lichâs simulacrum to navigate the planes â and while you arenât as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Playerâs Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Masterâs Guide under the entry for Boon of Planar Travel |
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â The Eye of Xiphu | legendary | Trade Log | Show | |||
Notes:
Wondrous item, legendary |
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â The Simbul's Guise (Guardian Cloak of Invisibility) | legendary | BMG-DRW-OD-11 Summit at Tantras | Show | |||
Notes:
This tattered mantle of gossamer white silk once adorned the shoulders of The Simbulâs vengeful simulacrum. An echo of the constructâs animating force has suffused the fabric, causing the hem of the garment to glow with a faint, silvery sheen. |
||||||
â Tome of the Stilled Tongue | legendary | CCC-GHC-BK-03-09 A Convergence of Gods | Show | |||
Notes:
This specific tome belongs to Szass Tam, leader of The Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read. |
||||||
â Wand of Wonder | rare | DDAL00-03 Those That Came Before | Show | |||
Notes:
Rhaugilathâs efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements⌠such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. |