Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ Knave's Eye Patch rare DDAL-DRWEP04 Tears Among the Stars Show
☐ Tome of the Stilled Tongue legendary CCC-GHC-BK-03-09 A Convergence of Gods Show
Notes:

This specific tome belongs to Szass Tam, leader of The Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

🗹 Greataxe +3 very_rare Trade Log Show
🏲 Szass Tam’s Planar Essence common DDEP00-01 Red War Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy allowed the lich’s simulacrum to navigate the planes – and while you aren’t as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Player’s Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Master’s Guide under the entry for Boon of Planar Travel

☐ Rod of Security very_rare DDAL00-01 Window to the Past Show
Notes:

This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tall-spired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.

☐ Adamantine Half-Plate uncommon DDAL00-01 Window to the Past Show
Notes:

Appearing almost decorative, this suit of highly-polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.

🗵 Hat of Vermin common Inherited Malevolence Purchase Log Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

🗹 Bracers of Defense rare Mummy Decent into Avernus Show
🏲 Blessing of Protection unique WPM Reward DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show