Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Amethyst Lodestone
very_rare
PO-BK2-09 Star Crash
Show
Notes:
Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
☐ Absorbing Tatto (Thunder)
very_rare
Trade Log
Show
☐ Daern's Instant Fortress
very_rare
CCC-SDREAM-01-03 Best Laid Plans of Gnomes
Show
Notes:
Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits.
☐ Beacon Enspelled Light Hammer (Holy Weapon)
very_rare
FR-DC-IGC-EAS-02 The Enspelled Adventures Series Part II: Undermountain Dew
Show
Notes:
This small but weighty hammer is forged of bright silver-steel, its head etched with sunburst sigils that glow faintly even in darkness. The haft is bound in white leather and when the weapon is lifted, a soft golden radiance gathers along its edges.
☐ Airalindë (Conscientious Bow of Melodies)
very_rare
FR-DC-IMP-02 Hunting Moon
Show
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.
☐ Brazier of Commanding Fire Elementals
rare
DDHC-KGV-13 Fire and Darkness
Show
Notes:
Its command word, ilkath keri (Ignan for “blaze brightly”), is inscribed along the brazier’s inside rim.
🗹 Badge of the Watch
rare
Silverhand
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep)
A badge of the Watch is given only to those who have earned the trust of the Open Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep's City Watch, bears the emblem of Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you aren't using a shield.
If the badge is more than 5 feet away from you for more than 1 minute, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn't ended.
As an action, the Open Lord can touch the badge and end your attunement to it.
🗹 Eagle Whistle
rare
DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamoachan
Show
Notes:
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
☐ Luthik's Call (Silver Horn of Valhalla)
rare
CCC-MAYDAYS-02-01 King Obould's Fist
Show
Notes:
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the afterlife appear within 60 feet of you. They use the statistics of a berserker. They return to the afterlife after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
This item is a blessed holy relic, granted to the faithful of Luthik for only the most valorous of deeds. Luthik’s Call is made from a hollowed giant eland horn, adorned with silver filigree that glimmers in moonlight. Tales of the wielder’s mettle are etched upon its surface in orcish, chronicling for all to read the heroic deeds of its owner. Followers of Luthik will revere those who bear this item in battle. Enemies of the Den Mother may try to steal it away but will be disappointed, as Luthik’s Call resists use by any person except the one to whom it was gifted.
The horn’s owner can speak and understand the orc language while Luthik’s Call is on their person.
☐ Periapt of Proof Against Poison
rare
CCC-RCC-01-06 The Handfasting
Show
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant.
☐ +1 Amulet of the Devout
uncommon
Purchase Log
Show
🗵 Modron Communication Device Model 1701-D (Clockwork Amulet)
common
CCC-MAYDAYS-02-01 King Obould's Fist
Show
Notes:
Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This item is found in Xanathar’s Guide to Everything.
Besides its utility in combat, the wearer of this amulet can also speak and understand the Modron language.
☐ Moon-Touched Longsword
common
Trade Log
Show
🗵 Cloak of Many Fashions
common
Purchase Log
Show
🗵 Charlatan's Die
common
DDAL00-12b A Helpful Distraction
Show
🗵 Moon-Touched Longsword
common
DDAL00-12b A Helpful Distraction
Show
☐ Earhorn of Hearing
common
DDAL00-12b A Helpful Distraction
Show
🏲 Brightmoon’s Compassion (Blessing of Wound Closure)
common
FR-DC-IMP-01 Blood Price
Show
Notes:
This blessing grants you the benefits of a periapt of wound closure.
☐ Morfan’s Inheritance (Orb of Direction)
common
FR-DC-IMP-01 Blood Price
Show
Notes:
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.
☐ Lock of Trickery
common
DDAL00-12b A Helpful Distraction
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Amethyst Lodestone | very_rare | PO-BK2-09 Star Crash | Show | |||
|
Notes:
Wondrous item, very rare (requires attunement) |
||||||
| ☐ Absorbing Tatto (Thunder) | very_rare | Trade Log | Show | |||
| ☐ Daern's Instant Fortress | very_rare | CCC-SDREAM-01-03 Best Laid Plans of Gnomes | Show | |||
|
Notes:
Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits. |
||||||
| ☐ Beacon Enspelled Light Hammer (Holy Weapon) | very_rare | FR-DC-IGC-EAS-02 The Enspelled Adventures Series Part II: Undermountain Dew | Show | |||
|
Notes:
This small but weighty hammer is forged of bright silver-steel, its head etched with sunburst sigils that glow faintly even in darkness. The haft is bound in white leather and when the weapon is lifted, a soft golden radiance gathers along its edges. |
||||||
| ☐ Airalindë (Conscientious Bow of Melodies) | very_rare | FR-DC-IMP-02 Hunting Moon | Show | |||
|
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones. |
||||||
| ☐ Brazier of Commanding Fire Elementals | rare | DDHC-KGV-13 Fire and Darkness | Show | |||
|
Notes:
Its command word, ilkath keri (Ignan for “blaze brightly”), is inscribed along the brazier’s inside rim. |
||||||
| 🗹 Badge of the Watch | rare | Silverhand | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
|
Notes:
Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) A badge of the Watch is given only to those who have earned the trust of the Open Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep's City Watch, bears the emblem of Waterdeep and is meant to be worn or carried. While wearing the badge, you gain a +2 bonus to AC if you aren't using a shield. If the badge is more than 5 feet away from you for more than 1 minute, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn't ended. As an action, the Open Lord can touch the badge and end your attunement to it. |
||||||
| 🗹 Eagle Whistle | rare | DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamoachan | Show | |||
|
Notes:
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. |
||||||
| ☐ Luthik's Call (Silver Horn of Valhalla) | rare | CCC-MAYDAYS-02-01 King Obould's Fist | Show | |||
|
Notes:
Wondrous Item, rare |
||||||
| ☐ Periapt of Proof Against Poison | rare | CCC-RCC-01-06 The Handfasting | Show | |||
|
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant. |
||||||
| ☐ +1 Amulet of the Devout | uncommon | Purchase Log | Show | |||
| 🗵 Modron Communication Device Model 1701-D (Clockwork Amulet) | common | CCC-MAYDAYS-02-01 King Obould's Fist | Show | |||
|
Notes:
Wondrous Item, common |
||||||
| ☐ Moon-Touched Longsword | common | Trade Log | Show | |||
| 🗵 Cloak of Many Fashions | common | Purchase Log | Show | |||
| 🗵 Charlatan's Die | common | DDAL00-12b A Helpful Distraction | Show | |||
| 🗵 Moon-Touched Longsword | common | DDAL00-12b A Helpful Distraction | Show | |||
| ☐ Earhorn of Hearing | common | DDAL00-12b A Helpful Distraction | Show | |||
| 🏲 Brightmoon’s Compassion (Blessing of Wound Closure) | common | FR-DC-IMP-01 Blood Price | Show | |||
|
Notes:
This blessing grants you the benefits of a periapt of wound closure. |
||||||
| ☐ Morfan’s Inheritance (Orb of Direction) | common | FR-DC-IMP-01 Blood Price | Show | |||
|
Notes:
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies. |
||||||
| ☐ Lock of Trickery | common | DDAL00-12b A Helpful Distraction | Show | |||