Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
đč Longbow of Warning
uncommon
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
â Lock of Trickery
common
FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar
Show
đ” Cloak of Many Fashions
common
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakâs weight doesnât change. Regardless of its appearance, the cloak canât be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnât gain their magical properties.
â Wand of Pyrotechnics
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
đ” Pole of Collapsing
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.
đ” Clockwork Amulet
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property canât be used again until the next dawn.
â Mystery Key
common
Shrine of Savras
DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which itâs inserted. Once it unlocks something, the key disappears.
â Dread Helm
common
Axeholm
DDHC00-DoIP HC: Axeholm
Show
Notes:
The dread helm is a fearsome steel helm that makes its wearerâs eyes glow red.
â Cloak of Billowing
common
Woodland Manse
DDHC00-DoIP HC: Woodland Manse
Show
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically.
â Staff of Birdcalls
common
Woodland Manse
DDHC00-DoIP HC: Woodland Manse
Show
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finchâs chirp, a ravenâs caw, a duckâs quack, a chickenâs cluck, a gooseâs honk, a loonâs call, a turkeyâs gobble, a seagullâs cry, an owlâs hoot, or an eagleâs shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
â Lute of Illusions
common
DDHC00-DoIP HC: Dragon Barrow
Show
Notes:
Wondrous item, common (requires attunement)
While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
đ” Moon-Touched Rapier
common
Trade Log
Show
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
â +1 Moon Sickle
common
Purchase Log
Show
â Wand of the War Mage +2
common
CCC-ROZK-0101 Binderâs Torment
Show
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
đ” Horn of Silent Alarm
common
Inherited Malevolence
Purchase Log
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đč Longbow of Warning | uncommon | DDHC00-DoIP HC: Tower of Storms | Show | |||
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. |
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â Lock of Trickery | common | FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar | Show | |||
đ” Cloak of Many Fashions | common | DDHC00-DoIP HC: Tower of Storms | Show | |||
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakâs weight doesnât change. Regardless of its appearance, the cloak canât be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnât gain their magical properties. |
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â Wand of Pyrotechnics | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wand, common The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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đ” Pole of Collapsing | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wondrous item, common |
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đ” Clockwork Amulet | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wondrous item, common |
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â Mystery Key | common | Shrine of Savras | DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras | Show | ||
Notes:
Wondrous item, common |
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â Dread Helm | common | Axeholm | DDHC00-DoIP HC: Axeholm | Show | ||
Notes:
The dread helm is a fearsome steel helm that makes its wearerâs eyes glow red. |
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â Cloak of Billowing | common | Woodland Manse | DDHC00-DoIP HC: Woodland Manse | Show | ||
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically. |
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â Staff of Birdcalls | common | Woodland Manse | DDHC00-DoIP HC: Woodland Manse | Show | ||
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finchâs chirp, a ravenâs caw, a duckâs quack, a chickenâs cluck, a gooseâs honk, a loonâs call, a turkeyâs gobble, a seagullâs cry, an owlâs hoot, or an eagleâs shriek. |
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â Lute of Illusions | common | DDHC00-DoIP HC: Dragon Barrow | Show | |||
Notes:
Wondrous item, common (requires attunement) While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. |
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đ” Moon-Touched Rapier | common | Trade Log | Show | |||
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
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â +1 Moon Sickle | common | Purchase Log | Show | |||
â Wand of the War Mage +2 | common | CCC-ROZK-0101 Binderâs Torment | Show | |||
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. |
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đ” Horn of Silent Alarm | common | Inherited Malevolence | Purchase Log | Show |