Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
đŸ—č Longbow of Warning uncommon DDHC00-DoIP HC: Tower of Storms Show
Notes:

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

☐ Lock of Trickery common FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar Show
đŸ—” Cloak of Many Fashions common DDHC00-DoIP HC: Tower of Storms Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

☐ Wand of Pyrotechnics common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

đŸ—” Pole of Collapsing common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.

đŸ—” Clockwork Amulet common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

☐ Mystery Key common Shrine of Savras DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras Show
Notes:

Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

☐ Dread Helm common Axeholm DDHC00-DoIP HC: Axeholm Show
Notes:

The dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.

☐ Cloak of Billowing common Woodland Manse DDHC00-DoIP HC: Woodland Manse Show
Notes:

While wearing this cloak, you can use a bonus action to make it billow dramatically.

☐ Staff of Birdcalls common Woodland Manse DDHC00-DoIP HC: Woodland Manse Show
Notes:

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.

☐ Lute of Illusions common DDHC00-DoIP HC: Dragon Barrow Show
Notes:

Wondrous item, common (requires attunement)

While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.

đŸ—” Moon-Touched Rapier common Trade Log Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

☐ +1 Moon Sickle common Purchase Log Show
☐ Wand of the War Mage +2 common CCC-ROZK-0101 Binder’s Torment Show
Notes:

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

đŸ—” Horn of Silent Alarm common Inherited Malevolence Purchase Log Show