Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Lock of Trickery common FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar Show
🗵 Horn of Silent Alarm common Inherited Malevolence Purchase Log Show
☐ Harmonius Absorbing Tatto (Acid) very_rare SJ-DC-AUG-10 Prisoner of Prioxa: Tales of the Beholder Corps Show
Notes:

This item has the Harmonious property: Attuning to this item takes only 1 minute.

☐ Figurine of Wonderous Power (Serpentine Owl) uncommon CCC-SVH01-01 Dawn of the Raven Lord Show
Notes:

Wondrous Item, uncommon
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.

☐ Dwarven Plate very_rare CCC-TRI-10 Contact Show
Notes:

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide.

☐ Dread Helm common Axeholm DDHC00-DoIP HC: Axeholm Show
Notes:

The dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.

🗵 Clockwork Amulet common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

🗵 Cloak of Many Fashions common DDHC00-DoIP HC: Tower of Storms Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

☐ Cloak of Billowing common Woodland Manse DDHC00-DoIP HC: Woodland Manse Show
Notes:

While wearing this cloak, you can use a bonus action to make it billow dramatically.

🏲 Charm of the Storm unique Tower of Storms DDHC00-DoIP HC: Tower of Storms Show
Notes:

You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

☐ Carpet of Flying (3 ft. × 5 ft.) very_rare SJ-DC-AUG-08 I, Xamott: Tales of the Beholder Corps Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Blade of Aaqa (Frost Brand Longsword) very_rare SJ-DC-AUG-09 Tyrants & Dragons: Tales of the Beholder Corps Show
Notes:

Considered a sacred relic by the lizardfolk hunters of the gas giant planet Coliar, the Blade of Aaqa is initially freezing to the touch but the wielder’s hand quickly acclimates, and it feels as if the all-metal grip becomes one with flesh.

☐ Achis Atracta (Periapt of Proof Against Poison) rare Trade Log Show
Notes:

This amulet is made of an intricately carved bloodstone, shaped in the likeness of a woman’s head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain.
Proof against Poison Achis Atracta has all the powers of a periapt of proof against poison that she bestows upon her wearer—if she feels so inclined. She is very fickle (see Personality).
Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read, and understand Common and Celestial.
Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath her—such as trekking through a sewer or being engulfed by a fireball.
Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feet—figuratively speaking.

☐ +1 Moon Sickle common Purchase Log Show