Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
🗹 Shortsword of Warning
uncommon
Trade Log
Show
🗹 Serpent Scale Armor
rare
Trade Log
Show
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
🗵 Pipe of Remembrance
common
DDHC00-GSM Ghosts of Saltmarsh
Show
Notes:
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After JO minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates.
The pipe can't be used this way again until the next dawn.
🗹 Bag of Tricks (Gray)
uncommon
CCC-GHCBK1-09 Scavengers
Show
Notes:
Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Bag of Tricks (Gray)
- d8 Creature
- 1 Weasel
- 2 Giant Rat
- 3 Badger
- 4 Boar
- 5 Panther
- 6 Giant Badge
- 7 Dire Wolf
- 8 Giant Elk
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.
☐ +1 Moon Sickle
uncommon
Purchase Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🗹 Shortsword of Warning | uncommon | Trade Log | Show | |||
🗹 Serpent Scale Armor | rare | Trade Log | Show | |||
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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🗵 Pipe of Remembrance | common | DDHC00-GSM Ghosts of Saltmarsh | Show | |||
Notes:
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After JO minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. |
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🗹 Bag of Tricks (Gray) | uncommon | CCC-GHCBK1-09 Scavengers | Show | |||
Notes:
Wondrous item, uncommon (requires attunement), Table F
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. |
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☐ +1 Moon Sickle | uncommon | Purchase Log | Show |