Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
🗹 Shortsword of Warning uncommon Trade Log Show
🗵 Pipe of Remembrance common DDHC00-GSM Ghosts of Saltmarsh Show
Notes:

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After JO minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates.
The pipe can't be used this way again until the next dawn.

☐ Bag of Tricks (Gray) uncommon CCC-GHCBK1-09 Scavengers Show
Notes:

Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Bag of Tricks (Gray)

  • d8 Creature
  • 1 Weasel
  • 2 Giant Rat
  • 3 Badger
  • 4 Boar
  • 5 Panther
  • 6 Giant Badge
  • 7 Dire Wolf
  • 8 Giant Elk

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

☐ +1 Moon Sickle uncommon Purchase Log Show
🗹 Serpent Scale Armor rare Trade Log Show
Notes:

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

🗹 +2 Longbow rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Chainmail +1 rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Armor of Vulnerability (Slashing) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ “Loud” Wand of Binding common FR-DC-NMB2-02 Frigid Affairs Show
Notes:

This unassuming wand shouts an accusation when used. For example, "I've caught you now, you cheating swine!"

🗵 Liar’s Night Mask (Guardian Dread Helm) common FR-DC-NMB2-02 Frigid Affairs Show
Notes:

These are festival favorites, resembling the symbol of the Lord of Shadows, Mask himself. Black velvet, tinged with red, gives an unsettling appearance. Somehow, the wearer always knows the right time to get a jump-scare in.