Adventure Logsheet
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Noble Starting Gold
Adventure Logsheet
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Pearl of Identify
Adventure Logsheet
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Copied Dispell Magic from Rus
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gone
Adventure Logsheet
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Traded with Inra Minara (https://www.adventurersleaguelog.com/users/9490/characters/58458)
Adventure Logsheet
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Scroll of Resurrection DM-Reward (First Timer DM-Quests), used for Resurrection
Adventure Logsheet
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Trade with Theadra (https://www.adventurersleaguelog.com/users/9490/characters/60340)
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Adventure Logsheet
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Bought and copied Contiual Flame and cast it at 4th level on an amulet
1x Scroll of Fear 3 Weapons returned 3xScroll of Raise Dead 2xScroll of Greater Restoration
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Copied from Athuras Comprehend Languages (2h, 50gp) Alter Self (4h, 100gp) Fire Shield (8h, 200gp) Provided Spellbook for 1d
Adventure Logsheet
The Second Seal You have failed to preserve the Living Seal that keeps Glaugrax’s sinister influence in check. This story award may become relevant if you encounter Fenaria or members of her cult in the future. Honorary Pearl Shell Salvager You have earned the favor of Hai’ou, captain of the Company of the Pearl Shell. Henceforth, you will always be welcome among his crew. This story award may become relevant if you encounter Hai’ou or other Pearl Shell Salvagers in the future +Scroll of Telepathic Bond
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Copied Invisibility and Feather Fall from Litharia (6h, 150gp)
Adventure Logsheet
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Copied Dragon's Breath from Faegan
We owe you one Because things have gone awry when the characters get back to Elmwood, they cannot collect their 500 GP from the council or their free spellcasting service from Shayad. Give the PCs the “We owe you one!” story reward. They can exchange it for the gold and free spellcasting service in any future Elmwood adventure, provided that Shayad is alive. +Mage's Spellbook: Cantrips fire bolt, light, mage hand,prestidigitation. 1st level detect magic, mage armor, magic missile, shield. 2nd level misty step, suggestion. 3rd level counterspell, fireball, fly. 4th level greater invisibility, ice storm. 5th level cone of cold.
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Magic Item Limit
Adventure Logsheet
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Copied Leomund's Tiny Hut from Gill (BlazeForstdemon) Provided Book for Gill and Celicia
Heart of Light One character – yours – was trusted by one of the spirits of Ravinan. This blessing manifests as a glowing light radiating from the character’s chest where their heart would be, while in the presence of the Eye of Darkness. This story award may have an impact in future Border Kingdoms adventures.
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Copied Expedition Retreat from Karim (WasabiPrime)
Adventure Logsheet
Scroll of Blink Scroll of Fabricate Scroll of Major Image
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Copied Suggestion from the Mage's Spellbook
Durthan's Curse You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. Friend of Rashemen You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did. +Lasharra's Traveling Spellbook 1st level: absorb elements, mage armor, magic missile, tenser’s floating disk, alarm 2nd level: mirror image, misty step, shatter 3rd level: counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut. 4th level: ice storm, stoneskin, greater invisibility 5th level: Bigby’s hand, cone of cold, rary’s telepathic bond 6th level: chain lightning, guards and ward
Adventure Logsheet
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Copied Haste from Dudah
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Traded with Kristabel Haxpen (https://www.adventurersleaguelog.com/users/9490/characters/58464)
Adventure Logsheet
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Traded with Kara Dregor (https://www.adventurersleaguelog.com/users/9490/characters/60121)
+Potion of Supreme Healing
+Kryos Spellbook • 1st level: detect magic, identify, mage armor, magic missile, disguise self • 2nd level: detect thoughts, mirror image, misty step, invisibility • 3rd level: counterspell, fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank • 9th level: gate, time stop
Adventure Logsheet
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Magic Item Limit
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Traded with Kristabel Haxpen (https://www.adventurersleaguelog.com/users/9490/characters/58464)
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Traded with Nandriel (https://www.adventurersleaguelog.com/users/9490/characters/70203)
Adventure Logsheet
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Traded with Ka'Sionara (https://www.adventurersleaguelog.com/users/9490/characters/61888)
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Traded with Skull (https://www.adventurersleaguelog.com/users/9490/characters/83470)
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Traded with Skull (https://www.adventurersleaguelog.com/users/9490/characters/83470)
Adventure Logsheet
+Potion of Herosim +Potion of Vitality +Elixier of Health -10gp for familiar
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an object engraved with a symbol of the Outer Planes, worth at least 500 gp
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Level 5 Item
Adventure Logsheet
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Bought and Copied Psychic Lance
+Potion of Invisibility
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a statuette of a dragon, worth at least 500 gp
Adventure Logsheet
+Potion of Greater Healing +Potion of Fire Breath
+Potion of Vitality +Spell Scroll of Etherealness +Spell Scroll of Wind Walk
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Copied Mind Blank
Adventure Logsheet
+Scroll of Ray of Enfeeblement +Scroll of Protection (Fey) +Oil of Sharpness
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Copied Spells from the Chained Library and Harry the Wizard Ashardalon's Stride Water Breathing Tasha's Mind Whip See Invisiblity Sickening Radiance Dawn Hold Monster Summon Draconic Spirit Wall of Force Teleport Scrying
+Potion of Healing +Scroll of Wish
Adventure Logsheet
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Copied some spells from Kendrik Weißenstein (Folk2K) Maximillian's Earthen Grasp (-100gp) Rime's Binding Ice (-100gp) Remove Curse (-150gp) Melf's Minute Meteors (-150gp) Greater Invisibility (-200gp) Storm Sphere (-200gp) Conjure Elemental (-250gp) Dominate Person (-250gp) Synaptic Static (-250gp) Mental Prison (-300gp) Finger of Death (-350gp)
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Traded with Isabelle (https://www.adventurersleaguelog.com/users/9490/characters/54825)
+Mage's Spellbook This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells: 1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield 2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion 3rd level: counterspell, erupting earth, fireball, flame arrows, fly 4th level: elemental bane, greater invisibility, ice storm, watery sphere* 5th level: cone of cold, control winds* Favor of Boddynock Glitterstone Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.
Adventure Logsheet
+Black leather-wrapped tome (sigil of Azuth, from the diviner) The diviner carries his spellbook with the following spells: 1st level:detect magic, feather fall, mage armor 2nd level: detect thoughts, locate object, scorching ray 3rd level: clairvoyance, fly,fireball 4th level: arcane eye, icestorm, stoneskin 5th level: Rary’s telepathic bond, scrying 6th level: mass suggestion, true seeing 7th level: delayed blast fireball, teleport 8th level: maze Heroes of Reclamation Day You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city. An Ally in the Ebon Tide You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon. +Potion of Greater Healing +Potion of Superior Healing +Spell Scroll of Banishment
Nature of the Weave You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. +Scroll of Programmed Illusion +Scroll of Forcecage +Scroll of Simulacrum +Light blue Candy Light blue candies that taste of winter mint. These act as potions of superior healing. +Orange Candy Orange and White swirled candy that tastes of orange crème, and acts as fox's cunning, as per the spell enhance ability. +Black Candy Black Candy that tastes of anise that acts as bear's endurance, as per the spell enhance ability. +Yellow Candy Yellow candy that tastes of lemon and sugar, which acts as eagle's splendor, as per the spell enhance ability
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Used Nature of the Weave
Adventure Logsheet
You've Got a Friend in Me You have proven yourself an ally to not only your own faction, but to those who banded together to fight the necromancer, Marzellus Marshward. You are always welcome at the Waypoint Bindery, on the northwestern shore of the Moonsea. In addition, you can use the Waypoint to pass word on to your faction, even if your faction representative it not present at the time, and messages will be passed to you should they arrive but your faction contact is not currently at the bindery. Finally, Krenez, the founder of the Waypoint, will always have a bed and a meal for you should you need it, free of charge. +Potion of Greater Healing +Potion of Superior Healing +Potion of Vitality +Spell Scroll of Circle of Death +Spell Scroll of Contingency +Spell Scroll of Mislead
+Potion of Heroism +Potion of Superior Healing +Spell Scroll of Heal Crowned in the Moonshaes You have helped restored the Earthmother and pushed back the Wrath of Talos. You are revered among the Ffolk and the Northlanders. The bards and skalds spin tales of your exploits. When you decide to retire from adventuring, you would be welcome to found an earldom or a jarldom in the Moonshaes and help preserve the land that you have redeemed.
Send Fazrian back to Celestial Realms
Adventure Logsheet
Freed Aryx the Deva Halaster's Spellbook Halaster’s spellbook contains the following spells: Bigby’s hand, color spray, crown of madness, enlarge/reduce, fabricate, false life, gaseous form, gust of wind, hold monster, ice storm, jump, maze, Otto’s irresistible dance, reverse gravity, sleet storm, and weird. Halaster's Spellbooks Among them are nine leather-bound spellbooks bearing Halaster’s personal rune. Collectively, these spellbooks contain every spell on the wizard’s spell list in the Player’s Handbook. Individually, each book holds the spells of a specific level, 1st through 9th.
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Traded with Yanefa (https://www.adventurersleaguelog.com/users/9490/characters/54970)
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Traded with Rayza Edge (https://www.adventurersleaguelog.com/users/9490/characters/71478)
Adventure Logsheet
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Traded with Kuku (https://www.adventurersleaguelog.com/users/9490/characters/88251)
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Adventure Logsheet
Thanks of Ilmater You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. +Scroll of Gate +Potion of Flying +Potion of Longevity Bought a Diamond for 5000gp and used it Bought 10 Potions of Invulnerability
+Potion of Supreme Healing +Spell Scroll of Power Word Pain +Spell Scroll of Simulacrum Planes in Pockets in Planes The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.
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Chucked it in the Arcane Webs
Adventure Logsheet
Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Quaryl's Spellbooks Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair. Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal. Lore of the Ages The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
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Traded with Jenna (https://www.adventurersleaguelog.com/users/9490/characters/54433)
+Potion of Supreme Healing
Adventure Logsheet
+Potion of Flying +Potion of Supreme Healing
+Potion of Speed +Potion of Storm Giant Strength