Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Quaryl’s Codex (Tome of the Stilled Tongue)
legendary
DDAL00-02f Lost Tales of Myth Drannor: The Definition of Heroism
Show
Notes:
Wondrous item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.
Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
☐ Nine Lives Stealer Scimitar
very_rare
Trade Log
Show
Notes:
Weapon (scimitar), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property.
The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names.
🗹 Manual of Quickness of Action
very_rare
Trade Log
Show
🗹 Manual of Bodily Health
very_rare
CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.
☐ Mace of Smiting
rare
DDHC-DMM Dungeon of the Mad Mage: Terminus Level (Level 21)
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☐ Lor'shon va'Na'eel (Rod of Absorption)
rare
DDAL00-02e Lost Tales of Myth Drannor: Forgotten Foes
Show
Notes:
Wondrous Item, very rare (requires attunement by a wizard)
The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. This item can be found in the Dungeon Master’s Guide
☐ Iron Horn of Valhalla
legendary
DDAL9-20 Where Devils Fear to Tread
Show
☐ Horn of Blasting
rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
🗵 Hat of Wizardry
common
Trade Log
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
* You can use the hat as a spellcasting focus for your wizard spells.
* You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
☐ Half Plate +2
very_rare
DDAL05-18 The Mysterious Isle
Show
☐ Greater Silver Sword
legendary
PO-BK-1-08 Dark Side of the Rune
Show
🗹 Gray Robes of the Archmagi
legendary
DDAL00-03 Those That Came Before
Show
Notes:
Wondrous item, legendary
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
☐ Giant's Bane (Longbow +2)
rare
CCC-GHC-09 Swamp of Death
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magical longbow. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.
This stout recurved bow is fashioned from the horn of a great beast and ringed in complex sigils at either end.
GIANT'S BANE HISTORY
In 1325 DR the ranger Kaylin Plainstalker patrolled a vast area between the Giant’s Run Mountains and Elversult. Of half-elven heritage, the woman was a beauty, as well as an expert shot with her bow. Her attractiveness and her prowess at stopping marauding bands of hill giants soon caught the eye of Rilar Biltmoor, a rakish young wool merchant from Elversult. To gain her favor, the young man paid a wizard from Westgate to craft her a magical bow made of yew. Kaylin accepted the weapon, but rebuffed the merchant’s romantic interests.
Several years later, Rilar’s business failed, and he lost everything. He returned to his family farm on the outskirts of Elversult. Instead of organizing large shipments of wool to Westgate and Iriaebor, he spent his days tending sheep in the foothills of the Giant’s Run Mountains.
When Kaylin learned of the man’s troubles, she visited and offered to return the weapon he had given to her, hoping she could ease his financial burdens. Rilar declined the bow, claiming he had found a peace and contentment as a sheep header that he had not known as a merchant. His honesty and newfound humility touched the ranger, and over time, she grew to love the man she had rejected years earlier. They eventually married and started a family of their own.
The bow remained in Kaylin’s possession until she died peacefully in her sleep at her family’s farm.
When thunder booms and the birds have flown,
They come from the hills to leave you as bones.
They burn, kill, and loot and delight in it all,
And none can stop them, because they're so tall.
But with a pull of the string, it delivers such pain.
They hoot and they holler and cry "Giant's Bane!"
They run for the hills and never look back,
To afraid to return for another attack!
☐ Ghost Step Tattoo
very_rare
Trade Log
Show
Notes:
Harmonius
☐ Dwarven Plate
very_rare
DDHC-CM Alkazaar's Appendix
Show
☐ Cloak of Displacement
rare
CCC-SFBAY-0201 Old Enemies Arise
Show
🗹 Bracers of Defense
rare
CCC-BMG-17 ELM1-2 The Lost Sanctum
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.
🏲 Boon of Immortality
unique
DDAL9-20 Where Devils Fear to Tread
Show
Notes:
You stop aging. You are immune to any effect that would age you, and you can't die from old age.
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal
Show
🏲 Blessing of Health
unique
DDHC-DMM Dungeon of the Mad Mage: Mad Mages Lair (Level 23)
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Quaryl’s Codex (Tome of the Stilled Tongue) | legendary | DDAL00-02f Lost Tales of Myth Drannor: The Definition of Heroism | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a wizard) |
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☐ Nine Lives Stealer Scimitar | very_rare | Trade Log | Show | |||
Notes:
Weapon (scimitar), very rare (requires attunement) |
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🗹 Manual of Quickness of Action | very_rare | Trade Log | Show | |||
🗹 Manual of Bodily Health | very_rare | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. |
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☐ Mace of Smiting | rare | DDHC-DMM Dungeon of the Mad Mage: Terminus Level (Level 21) | Show | |||
☐ Lor'shon va'Na'eel (Rod of Absorption) | rare | DDAL00-02e Lost Tales of Myth Drannor: Forgotten Foes | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a wizard) |
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☐ Iron Horn of Valhalla | legendary | DDAL9-20 Where Devils Fear to Tread | Show | |||
☐ Horn of Blasting | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |
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🗵 Hat of Wizardry | common | Trade Log | Show | |||
Notes:
Wondrous item, common (requires attunement by a wizard) |
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☐ Half Plate +2 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
☐ Greater Silver Sword | legendary | PO-BK-1-08 Dark Side of the Rune | Show | |||
🗹 Gray Robes of the Archmagi | legendary | DDAL00-03 Those That Came Before | Show | |||
Notes:
Wondrous item, legendary |
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☐ Giant's Bane (Longbow +2) | rare | CCC-GHC-09 Swamp of Death | Show | |||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magical longbow. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
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☐ Ghost Step Tattoo | very_rare | Trade Log | Show | |||
Notes:
Harmonius |
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☐ Dwarven Plate | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
☐ Cloak of Displacement | rare | CCC-SFBAY-0201 Old Enemies Arise | Show | |||
🗹 Bracers of Defense | rare | CCC-BMG-17 ELM1-2 The Lost Sanctum | Show | |||
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
||||||
🏲 Boon of Immortality | unique | DDAL9-20 Where Devils Fear to Tread | Show | |||
Notes:
You stop aging. You are immune to any effect that would age you, and you can't die from old age. |
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🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal | Show | |||
🏲 Blessing of Health | unique | DDHC-DMM Dungeon of the Mad Mage: Mad Mages Lair (Level 23) | Show |