Show Log Entry
Adventure Title
CCC-BMG-MOON1-1 Moonshae Treasure Hunt
CCC-BMG-MOON1-1 Moonshae Treasure Hunt
Session
1
1
Date Played
2020-02-19 21:00:00 UTC
2020-02-19 21:00:00 UTC
Levels Gained
1
1
GP +/-
70
70
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
adrian_rpg
adrian_rpg
DM DCI Number
4320793759
4320793759
Notes
**Story Award: Twin Destinies** While visiting the town of Bloodvahrer you came across a pair of twins, Yrsa and Gulli, who have arcane abilities. Blodvahrer is not a hospitable place for arcane casters at this time, and when the twins approached you for help in leaving town, you gave it. Traveling with the twins, even if for a short while has shown you that their powers are quickly growing in strength, but that unfortunately their control of them is not growing at an equal speed. It did however give you the chance to witness an actual rain of frogs. The twins left your company in Olafstaad to be reunited with their father who has joined a group called the Initiates of Flame. What the future holds for these two is anyone’s guess. **Moonshae Isles Faction: Initiates of the Flame** This group seeks to perpetuate the original vision that the great mage, Flamsterd, had for the Moonshaes. The Initiates are said to have been formed by the master himself from his original faithful apprentices. While most of them fell victim to power struggles and petty bickering and consequently Flamsterd’s wrath, a few stayed faithful to his vision of using their powers unselfishly to benefit their island. Some of his apprentices survived their teacher’s wrath and sought to redeem themselves by extending his vision to all of the Moonshae Isles. Once an order strictly of wizards, their message has begun to resonate with many of the heroes of the Moonshaes and now includes members of every skill. Join the Initiates if... • application of lawful doctrine is important to you • you like helping others bring order to their lives Gorm Gudbranson, father of Yrsa and Gulli, is a member of the Initiates of Flame, an organization that seeks to redeem the reputation of arcanists in the Moonshae Isles. Gorm approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic wand that is their insignia. **Story Award: Capt. Bluto’s Blunderbuss** This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes. The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties. Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn. There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable. This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item. The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent. **Story Award: A Debt Owed in Silver** You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future. **Monshae Isles Faction: Moonshae Trade League** This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all. The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother. Join the Trade League if... • you are interested in obtaining wealth and assets • you like diplomacy and political intrigue Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.
**Story Award: Twin Destinies** While visiting the town of Bloodvahrer you came across a pair of twins, Yrsa and Gulli, who have arcane abilities. Blodvahrer is not a hospitable place for arcane casters at this time, and when the twins approached you for help in leaving town, you gave it. Traveling with the twins, even if for a short while has shown you that their powers are quickly growing in strength, but that unfortunately their control of them is not growing at an equal speed. It did however give you the chance to witness an actual rain of frogs. The twins left your company in Olafstaad to be reunited with their father who has joined a group called the Initiates of Flame. What the future holds for these two is anyone’s guess. **Moonshae Isles Faction: Initiates of the Flame** This group seeks to perpetuate the original vision that the great mage, Flamsterd, had for the Moonshaes. The Initiates are said to have been formed by the master himself from his original faithful apprentices. While most of them fell victim to power struggles and petty bickering and consequently Flamsterd’s wrath, a few stayed faithful to his vision of using their powers unselfishly to benefit their island. Some of his apprentices survived their teacher’s wrath and sought to redeem themselves by extending his vision to all of the Moonshae Isles. Once an order strictly of wizards, their message has begun to resonate with many of the heroes of the Moonshaes and now includes members of every skill. Join the Initiates if... • application of lawful doctrine is important to you • you like helping others bring order to their lives Gorm Gudbranson, father of Yrsa and Gulli, is a member of the Initiates of Flame, an organization that seeks to redeem the reputation of arcanists in the Moonshae Isles. Gorm approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic wand that is their insignia. **Story Award: Capt. Bluto’s Blunderbuss** This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes. The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties. Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn. There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable. This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item. The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent. **Story Award: A Debt Owed in Silver** You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future. **Monshae Isles Faction: Moonshae Trade League** This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all. The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother. Join the Trade League if... • you are interested in obtaining wealth and assets • you like diplomacy and political intrigue Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.