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Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
šŸ—µ Cloak of Billowing common DDHC-XGE-01 Rats of Waterdeep Show
šŸ—µ Cloak of Many Fashions common CCC-AETHER01-02 The Heir of Orcus: Verse III Show
šŸ—µ Staff of Birdcalls (Temperate) common WBW-DC-Death-01 In Defence of Dairy Show
šŸ—µ Shield of Expression common WBW-DC-Conmar-10 Midsummer Knights Show
šŸ—µ Sylvan Sock of Vermin common WBW-DC-Conmar-06 Two Hearts, Apart Show
Notes:

Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Language (Sylvan). This sock has the language minor property from page 148 of the Dungeon Master’s Guide. The bearer of this sock can speak and understand Sylvan while the sock is on the bearer’s person.
This is a smelly large sock. It can be pulled over a humanoid’s head, just like a beanie, tam, or Phrygian hat since it was designed to fit an ogre’s foot.

☐ Flurried Furs (Smoldering Half Plate) common Trade Log Show
Notes:

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer.

šŸ—¹ +1 Dragonhide Belt uncommon Purchase Log Show
☐ Temperate Staff of the Woodlands uncommon WBW-DC-Conmar-06 Two Hearts, Apart Show
Notes:

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Temperate. The staff feels warm to the touch, or cool, depending on the weather, as if it regulates the temperature around you. This staff has the temperate minor property from page 148 of the Dungeon Master’s Guide. While attuned to this staff, you suffer no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
This staff is a braid of bone that ends with antlers emerging from a nest of oak leaves and acorns. It feels warm to the touch, and it smells of the rich earth of Lohringar. This staff was once infused with the searing glow of Turanok’s love for his daughter, now gone after she wielded it against him. Though it is now a shadow of its former self, the staff still holds a sliver of nature’s power.

šŸ—¹ Dawnfire (Sun Blade) rare Trade Log Show
Notes:

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

☐ Inoculum (Staff of Withering) rare SJ-DC-VEN-02: The Hypocritic Oath Show
Notes:

A staff of ironwood, its tip curled into a closed loop. Collection tubes run along the length of the staff so researchers can obtain samples while out in the field.

☐ Velahr'Kerym (Flame Tongue Longsword) rare Corolla DDAL00-02d Lost Tales of Myth Drannor Show
Notes:

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

You can use a bonus action to speak this magic sword' command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

☐ Ioun Stone of Protection rare WBW-DC-Death-01 In Defence of Dairy Show
Notes:

This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability.

šŸ—¹ Bracers of Defense rare DDAL00-02c Lost Tales of Myth Drannor Show
Notes:

Requires Attunement

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The finde elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

šŸ² Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal Show