Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
🗵 Horn of Silent Alarm common DDAL-DRW-05 Uncertain Scrutiny: A Thayan Teleportation Show
Notes:

Wondrous item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn

🗵 Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
☐ Waterbourne Enduring Spellbook common BMG-DRW-KS-06 In the Palace of a Thousand Halls Show
Notes:

This book has a richly bound black leather cover. On it is a red circle with a golden star and a golden spiral with eight smaller circles.

☐ Sha'sal Khou Breastplate +1 common SJ-DC-RFJK-02-01 Rrakkma Recruitment Show
Notes:

This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha'sal Khou.
Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person.

☐ Guardian Figurine of Wondrous Power, Ebony Fly common SJ-DC-RFJK-02-03 Colony Calling Show
Notes:

Looks like a tiny Elder-Brain Dragon

☐ Hat of Wizardry common SJ-DC-RFJK-02-02 Intelligent Intentions Show
Notes:

Hidden Message. Whenever a creature wearing the hat reads written text, a soft light gently bounces between the stars on its silk surface, and observers feel drawn to “connect the dots” by tracing their finger across the constellations, even if the wearer is not attuned to the hat.

🗵 Horn of Silent Alarm common SJ-DC-RFJK-02-01 Rrakkma Recruitment Show
Notes:

Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it.

☐ +1 All Purpose Tool uncommon Purchase Log Show
🗹 Ring of Spell Storing rare Forge of Fury DDHC-TYP Tales from the Yawning Portal Show
🗹 Cloak of Displacement rare DDAL05-5 A Dish Best Served Cold Show
Notes:

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

☐ Necklace of Prayer Beads rare DDAL-DRW06 Thimblerigging Show
Notes:

Blessing, Curing, Favor, Wind Walking

☐ Stonespeaker Crystal rare DDAL-DRW07 Moment of Peace Show
Notes:

Wondrous item, rare (requires attunement)
This nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

☐ Strange Staff of Defense rare SJ-DC-RFJK-02-02 Intelligent Intentions Show
Notes:

Strange Material. Pulled from the ruins of the extractor staff assembly, this slender, hollow staff is made of sharp, jagged obsidian, yet does not cut your hands when you hold it. It weighs 3 pounds.

☐ Wand of the War Mage +3 very_rare DDEP10-02 A Song of Spears Show
Notes:

The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal.

🗹 Hand Crossbow +3 very_rare Trade Log Show
🗹 Forcebreaker Sling very_rare BMG-DRW-KS-06 In the Palace of a Thousand Halls Show
Notes:

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot-cube portion of it.

🗹 +2 Studded Leather Armour (Drow Craft) very_rare Trade Log Show
🗹 Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
🗹 Manual of Bodily Health very_rare CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
☐ Splint +2 very_rare DDEP10-02 A Song of Spears Show
Notes:

This armor is made of magically treated remorhaz hide and is trimmed with black fur and decorated with feathers and beads.