Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Pennant of the Vind Rune very_rare DDAL05-15 Reclamation Show
Notes:

Wondrous item, very rare (requires attunement)
This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The Vind (wind) rune appears on its surface, looking almost like a cloud.
Wind Step. As an action, you can fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft.
Comforting Wind. You cannot suffocate.
Wind's Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Wind. You can transfer the pennant’s magic to a nonmagical item—suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
* Armor. The armor is now an uncommon magic item that requires attunement. You can a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on stealth checks, it no longer does so.
* Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

🗹 Studded Leather +2 very_rare Trade Log Show
Notes:

Armor (light), very rare
You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide.

☐ Absorbing Tatto (Lightning) very_rare Trade Log Show
☐ Longbow +3 very_rare DDAL05-18 The Mysterious Isle Show
☐ Greater Silver Sword legendary PO-BK-1-08 Dark Side of the Rune Show
Notes:

Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

☐ Belt of Storm Giant Strength legendary DDAL06-03 Crypt of the Death Giants Show
Notes:

Wondrous item, legendary (requires attunement)
While wearing this belt, your Strength score changes to 29. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

☐ Defender (Rapier) legendary DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Cubic Gate legendary PO-BK-03-10 A Grim and Ravenous Arrival Show
Notes:

Far Realm, Astral Plane, Prime, Avernus, Abyss, Plane of Earth

☐ Ring of Earth Elemental Command legendary DDEP-DRW02 Wings of Death Show
Notes:

The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.

🗹 Studded Leather Armor, +3 legendary PS-DC-ELEMENT-DEATH-02 And Then They Attacked Show
Notes:

These leather still have embers on them from the fire plane.

Beacon
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

🏲 Boon of the Fire Soul unique PS-DC-ELEMENT-DEATH-02 And Then They Attacked Show
Notes:

You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show