Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Ruby of the War Mage
common
PS-DC-MIKE-01 The Clash for the Multiversal Championship
Show
Notes:
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
☐ The Left Chakram of Shar (Temperate Moonblade shortsword)
common
FR-DC-PANDORA-JWEI-S2-07
Show
Notes:
Weapon (shortsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a creature that worships ONLY Shar and must be wielding The Right Chakram of Shar.)
Its weapon’s bonus to attack rolls and damage roll is already increased to +3.
When the user hits with an attack roll using the moonblade, they deal 3d6 force damage on a hit.
The Moonblade scores a Critical hit on a roll of 19 or 20 on the D20.
Personality. The chakram rarely speaks. If it did, it simply agrees and echoes what its sister, the other chakram, says.
The chakram is forged in a pair with the essence and malice of Shar. When it was forged. Shar poured her sorrow, hatred, and despair into its blade, coating it in a layer of purple, wrapping it in the shadow weave, then finally folding and sharpening to an unimaginable extent. Every arc it does, every swing it travels, traces of the night can be seen in its trail. This chakram can only be wielded when it is in pair with her sister, The Right Chakram of Shar.
🏲 Boon of High Magic
common
PS-DC-MIKE-01 The Clash for the Multiversal Championship
Show
Notes:
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
☐ Translating Clockwork Amulet
common
PS-DC-PHP-DVC-GG-01 Fatebreakers
Show
Notes:
Language: Modron
☐ Ruby of the War Mage
common
PS-DC-CEG-02 Snakes on a Planescape
Show
☐ Skyblue Charge (Key Clockword Amulet)
common
PS-DC-RAVENGUARD-V Duke Ravenguard goes to Hell (again)
Show
Notes:
Key: This medal can also be used to access the VIP room at the Helm and Cloak in Baldur's Gate without needing an invite.
A lapis-studded medal wreathed with a blue rosette. It's a tad tacky, but the free booze from the VIP room is worth it.
🏲 Star Power (Boon of Skill Proficiency)
common
PS-DC-RAVENGUARD-V Duke Ravenguard goes to Hell (again)
Show
Notes:
Everyone's seem it, you badass action movie star you. Did you really do those things? Doesn't matter. They believe you did. They believe you can. That's counts for a lot.
☐ Delver Orb of Direction
common
FR-DC-IGC-DEATH-01 Primordial Dairy – Episode I: Rage of the Black Earth
Show
☐ Pipe of Smoke Monsters
common
PS-DC-NOS-02 Broken Yet Unbowed
Show
Notes:
This pipe can make a perfect tiny replica of the Leviathan of the Cult, which itself can exhale its own puff of smoke in the form of another monster.
☐ Cap of Water Breathing
common
DDAL07-17 Cauldron of Sapphire
Show
☐ Chest of Preservation
common
PS-DC-CAR-01 13 Hours in Sigil
Show
🏲 Charm of the Star
common
PS-DC-OG-01 Into the Earth
Show
Notes:
You can cast Enhance Ability, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). When you cast the spell in this way, it lasts its full duration with no concentration required. Once used three times, the charm vanishes from you.
🗵 Guardian Clockwork Amulet
common
PS-DC-SS Soul and Shadow
Show
Notes:
This is Commander Manta’s lucky charm. He never lost a battle so long as he had this on him.
🗵 Beacon Ear Horn of Hearing
common
BMG-DRW-OD-11 Summit at Tantras
Show
☐ Temperate Smoldering Armor
common
FR-DC-IGC-DEATH-02 Primordial Dairy – Episode II: Inferno of the Eternal Flame
Show
Notes:
This heavy suit of blackened steel radiates a low, pulsing heat, as though it were just lifted from a forge. Faint wisps of smoke curl from the joints and seams, never thick enough to choke but always present, like the armor itself is breathing fire. The surface bears scorched patterns that shift subtly, glowing faintly like embers beneath ash. When the wearer moves, the air ripples with heat distortion, and the scent of burning cinders trails behind them.
🗵 Enduring Spellbook
common
BMG-DRW-OD-10 Across the Glacier of the White Worm
Show
☐ Spellguard Shield
common
DDAL-DRWEP02 Wings of Death
Show
Notes:
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
☐ Candle of the Deep (Strange Material: Ice)
common
FR-DC-IGC-DEATH-03: Primordial Dairy – Episode III: Deluge of the Crushing Wave
Show
Notes:
This slender candle appears to be sculpted from glacial ice, its surface cold enough to sting the skin but never melting, even in a blazing hearth. When lit, it burns with a steady pale blue flame, casting light that dances like moonlight on a frozen sea. Beneath water, its flame glows brighter, untouched by current or depth, illuminating the dark like a shard of frozen starlight.
The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.
🗵 Clockwork Amulet
common
Trade Log
Show
☐ Darkshard Amulet
common
PS-DC-STRAT-DRAGON-04 My Shattered Heart
Show
Notes:
The beautiful, otherworldly jewels adorning the angel Lyssariel originated in the Upper Planes and can be used as Darkshard Amulets by warlocks with the Celestial as their otherworldly patron.
Harmonius Minor Property
Attuning to this item takes only 1 minute. (This item can be found in the Xanathar's Guide to Everything)
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Ruby of the War Mage | common | PS-DC-MIKE-01 The Clash for the Multiversal Championship | Show | |||
|
Notes:
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage. |
||||||
| ☐ The Left Chakram of Shar (Temperate Moonblade shortsword) | common | FR-DC-PANDORA-JWEI-S2-07 | Show | |||
|
Notes:
Weapon (shortsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a creature that worships ONLY Shar and must be wielding The Right Chakram of Shar.) Its weapon’s bonus to attack rolls and damage roll is already increased to +3. Personality. The chakram rarely speaks. If it did, it simply agrees and echoes what its sister, the other chakram, says. The chakram is forged in a pair with the essence and malice of Shar. When it was forged. Shar poured her sorrow, hatred, and despair into its blade, coating it in a layer of purple, wrapping it in the shadow weave, then finally folding and sharpening to an unimaginable extent. Every arc it does, every swing it travels, traces of the night can be seen in its trail. This chakram can only be wielded when it is in pair with her sister, The Right Chakram of Shar. |
||||||
| 🏲 Boon of High Magic | common | PS-DC-MIKE-01 The Clash for the Multiversal Championship | Show | |||
|
Notes:
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. |
||||||
| ☐ Translating Clockwork Amulet | common | PS-DC-PHP-DVC-GG-01 Fatebreakers | Show | |||
|
Notes:
Language: Modron |
||||||
| ☐ Ruby of the War Mage | common | PS-DC-CEG-02 Snakes on a Planescape | Show | |||
| ☐ Skyblue Charge (Key Clockword Amulet) | common | PS-DC-RAVENGUARD-V Duke Ravenguard goes to Hell (again) | Show | |||
|
Notes:
Key: This medal can also be used to access the VIP room at the Helm and Cloak in Baldur's Gate without needing an invite. A lapis-studded medal wreathed with a blue rosette. It's a tad tacky, but the free booze from the VIP room is worth it. |
||||||
| 🏲 Star Power (Boon of Skill Proficiency) | common | PS-DC-RAVENGUARD-V Duke Ravenguard goes to Hell (again) | Show | |||
|
Notes:
Everyone's seem it, you badass action movie star you. Did you really do those things? Doesn't matter. They believe you did. They believe you can. That's counts for a lot. |
||||||
| ☐ Delver Orb of Direction | common | FR-DC-IGC-DEATH-01 Primordial Dairy – Episode I: Rage of the Black Earth | Show | |||
| ☐ Pipe of Smoke Monsters | common | PS-DC-NOS-02 Broken Yet Unbowed | Show | |||
|
Notes:
This pipe can make a perfect tiny replica of the Leviathan of the Cult, which itself can exhale its own puff of smoke in the form of another monster. |
||||||
| ☐ Cap of Water Breathing | common | DDAL07-17 Cauldron of Sapphire | Show | |||
| ☐ Chest of Preservation | common | PS-DC-CAR-01 13 Hours in Sigil | Show | |||
| 🏲 Charm of the Star | common | PS-DC-OG-01 Into the Earth | Show | |||
|
Notes:
You can cast Enhance Ability, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). When you cast the spell in this way, it lasts its full duration with no concentration required. Once used three times, the charm vanishes from you. |
||||||
| 🗵 Guardian Clockwork Amulet | common | PS-DC-SS Soul and Shadow | Show | |||
|
Notes:
This is Commander Manta’s lucky charm. He never lost a battle so long as he had this on him. |
||||||
| 🗵 Beacon Ear Horn of Hearing | common | BMG-DRW-OD-11 Summit at Tantras | Show | |||
| ☐ Temperate Smoldering Armor | common | FR-DC-IGC-DEATH-02 Primordial Dairy – Episode II: Inferno of the Eternal Flame | Show | |||
|
Notes:
This heavy suit of blackened steel radiates a low, pulsing heat, as though it were just lifted from a forge. Faint wisps of smoke curl from the joints and seams, never thick enough to choke but always present, like the armor itself is breathing fire. The surface bears scorched patterns that shift subtly, glowing faintly like embers beneath ash. When the wearer moves, the air ripples with heat distortion, and the scent of burning cinders trails behind them. |
||||||
| 🗵 Enduring Spellbook | common | BMG-DRW-OD-10 Across the Glacier of the White Worm | Show | |||
| ☐ Spellguard Shield | common | DDAL-DRWEP02 Wings of Death | Show | |||
|
Notes:
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. |
||||||
| ☐ Candle of the Deep (Strange Material: Ice) | common | FR-DC-IGC-DEATH-03: Primordial Dairy – Episode III: Deluge of the Crushing Wave | Show | |||
|
Notes:
This slender candle appears to be sculpted from glacial ice, its surface cold enough to sting the skin but never melting, even in a blazing hearth. When lit, it burns with a steady pale blue flame, casting light that dances like moonlight on a frozen sea. Beneath water, its flame glows brighter, untouched by current or depth, illuminating the dark like a shard of frozen starlight. |
||||||
| 🗵 Clockwork Amulet | common | Trade Log | Show | |||
| ☐ Darkshard Amulet | common | PS-DC-STRAT-DRAGON-04 My Shattered Heart | Show | |||
|
Notes:
The beautiful, otherworldly jewels adorning the angel Lyssariel originated in the Upper Planes and can be used as Darkshard Amulets by warlocks with the Celestial as their otherworldly patron. Harmonius Minor Property |
||||||