Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Thread of the Weave (Guardian Ring of Spell Turning) legendary PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself.

☐ Plate +3 legendary PS-DC-IGC-AEW-01 An Educated Wish Pt.1 The Anvil of Eternity Show
☐ Plate Armor +3 legendary PS-DC-MIKE-01 The Clash for the Multiversal Championship Show
Notes:

This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.

☐ Ilsensine's Grasp (Half-Plate, +3 with Strange property) legendary PS-DC-PANDORA-MULTIVERSE-JWEI-01 Show
Notes:

This armor is made fully from tentacles of the mind flayers, shrouded in fluids of cerebrals, and magically touched by Ilsensine yet contains not a spark of divinity.

☐ Ultra Deluxe Movie Stone (Hidden Message Crystal Ball of Telepathy) legendary PS-DC-RAVENGUARD-V Duke Ravenguard goes to Hell (again) Show
Notes:

Hidden Message: While holding the stone, you can telepathically command it to replay the movie you starred in.

A massive quartz gem, polished to a sheen. It came with a box full of ephemera and ads for upcoming releases.

☐ Ring of Spell Turning legendary PS-DC-AUG-02 The Dark Sun Show
Notes:

This ring was worn by the demiurge of Cyric as the god attempted to escape the shackles of the Supreme Throne.

Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.

☐ The First Sword (Ascended Amethyst Dragon's Breath Longsword) legendary PO-BK-03-11 - Covenant of the Blood Goddess Show
Notes:

The wide blade of this exquisite weapon is inlaid with draconic runes of violet amethyst. Its grip is fashioned in the shape of a coiled snake, with the pommel as its head. The sword was initially created by yuan-ti smiths on the plane of Vudra. As a mundane blade, it was then lost by its wielder during a failed conquest of a dragon-ruled realm.
It gained its magic over centuries of languishing in an amethyst dragon’s hoard, before being recovered by a raid of conquering mariliths. The mariliths returned it to their home plane of Vudra, where it was often used as the first blade of its greatest champions, including — legends say — Shaktari herself.

☐ +3 Half-Plate legendary PS-DC-NOS-02 Broken Yet Unbowed Show
Notes:

Strange Material (Dragon Scale). This armor is made from the scale of the dead Leviathan of the Broken God. While the armor appears black indoors or in dim light, it is actually a very deep amethyst color and sparkles in direct sunlight. This armor is not made of metal.

☐ Harmonious Ring of Elemental Command (Fire) legendary FR-DC-IGC-DEATH-02 Primordial Dairy – Episode II: Inferno of the Eternal Flame Show
Notes:

This elegant band of blackened gold is warm to the touch, as though it remembers ancient embers. Set within its center is a flawless ruby, its heart flickering with an ever-burning spark that dances like a flame caught in crystal. When worn, faint wisps of heat shimmer in the air around the ring, and the scent of scorched cedar clings to the bearer. Once attuned, the wearer feels their blood thrum with volcanic power—like magma coiled beneath a calm surface, waiting to erupt.

☐ Armor, +3 (Plate) legendary PS-DC-ELEMENT-DEATH-01 Rocky Road Show
Notes:

Strange material: This plate armour is made of magically enchanted stone slabs, and there is no metal used enabling druids to wear it.

☐ Ring of Air Elemental Command legendary BMG-DRWEP-END - Endgame: Horrors From Beyond Show
Notes:

A relic of lost Imaskari, this ring survived the Battle of Almorel. It is barely more than a magically captured gust of wind that perpetually winds about your finger.

☐ Guardian Plate +3 legendary PS-DC-AUG-01 Celestia Has Fallen Show
Notes:

This plate armor was recovered from the ursine archons that guard the gate to Mount Celestia. It still smells of bear.

☐ Wyrmguard Armor (+3 Plate) legendary PS-DC-STRAT-DRAGON-04 My Shattered Heart Show
Notes:

Millennia ago, Epoch and Fractal forged this suit of armor from Fractal’s crystal scales, intended to be worn by the prophesied Eternal Wyrmguard.

Strange Material Minor Property The armor has an almost liquid appearance, made from crystal plates instead of steal, that flow over each other smoothly, reflecting light with every movement like sunlight rippling across a calm lake. (This item can be found in the Dungeon Master’s Guide)

🏲 Boon of Planar Travel unique PS-DC-MAR-02 Planes, Trains, and Automatons Show
🏲 Charm of Heroism unique PS-DC-IGC-AEW-01 An Educated Wish Pt.1 The Anvil of Eternity Show
🏲 Blessing of Protection unique PS-DC-IGC-5FOWP Five Flags Over White Plume Show
🏲 Dance of the Liberated (Boon of Speed) unique PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

There is an airy grace to your steps, and a subtle charm to your movements. In the face of temptation and stagnation, you held firm, and now walk with a spring in your step and a twinkle in your eye, a boon provided by Mystra on behalf of the Dancing Goddess.

🏲 Blessing of Protection from Eilistraee unique FR-DC-JWEI(AO)-01 The Webs Beneath Show
🏲 Boon of Immortality unique DDAL9-20 Where Devils Fear to Tread Show
Notes:

You stop aging. You are immune to any effect that would age you, and you can't die from old age.

🏲 Boon of Fate unique PS-DC-PHP-DVC-GG-01 Fatebreakers Show
Notes:

When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest.