Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Spellguard Shield common DDAL-DRWEP02 Wings of Death Show
Notes:

This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.

🏲 Boon of High Magic common PS-DC-MIKE-01 The Clash for the Multiversal Championship Show
Notes:

Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

🗵 Clockwork Amulet common Trade Log Show
🗵 Guardian Clockwork Amulet common PS-DC-IGC-5FOWP Five Flags Over White Plume Show
Notes:

Clockwork Amulet that may be worn on the wrist, has a stylized depiction of White Plume with two plumes acting as the hands of the clockwork, and the Guardian minor property

☐ Suldusk Robes (Clothes of Mending) common PS-DC-LIGA 01 Suldanesselar Afterlife Show
☐ War Leader Dread Helm common PS-DC-MAR-02 Planes, Trains, and Automatons Show
Notes:

A symbol of power among those that know The Desolation Gang, this helm was previously owned by the leader herself, Dakota Death.

🗵 Enduring Spellbook common BMG-DRW-OD-10 Across the Glacier of the White Worm Show
🏲 Eternix's Blessing (Blessing of Magic Resistance) common PS-DC-HYS-03 No Time to Die Show
🗵 Beacon Ear Horn of Hearing common BMG-DRW-OD-11 Summit at Tantras Show
🗵 Translating Clockwork Amulet common PS-DC-HYS-03 No Time to Die Show
🗵 Guardian Clockwork Amulet common PS-DC-SS Soul and Shadow Show
Notes:

This is Commander Manta’s lucky charm. He never lost a battle so long as he had this on him.

🏲 Tavern Price: Hangover, Shmangover common DDEP08-03 Last Orders at the Yawning Show
Notes:

No matter how much you imbibe at an inn or tavern, a sprinkle of these magic salts on the tongue before bedtime means you’ll never get a hangover.

☐ +1 Arcane Grimoire common Purchase Log Show
☐ Pipe of Smoke Monsters common PS-DC-NOS-02 Broken Yet Unbowed Show
Notes:

This pipe can make a perfect tiny replica of the Leviathan of the Cult, which itself can exhale its own puff of smoke in the form of another monster.

🏲 Charm of the Star common PS-DC-OG-01 Into the Earth Show
Notes:

You can cast Enhance Ability, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). When you cast the spell in this way, it lasts its full duration with no concentration required. Once used three times, the charm vanishes from you.

☐ Skyblue Charge (Key Clockword Amulet) common PS-DC-RAVENGUARD-V Duke Ravenguard goes to Hell (again) Show
Notes:

Key: This medal can also be used to access the VIP room at the Helm and Cloak in Baldur's Gate without needing an invite.

A lapis-studded medal wreathed with a blue rosette. It's a tad tacky, but the free booze from the VIP room is worth it.

☐ Compass Unbreakable Arrow common BMG-DRWEP-END - Endgame: Horrors From Beyond Show
Notes:

This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north.

☐ Ruby of the War Mage common PS-DC-CEG-02 Snakes on a Planescape Show
☐ Cap of Water Breathing common DDAL07-17 Cauldron of Sapphire Show
☐ Enduring Spellbook common PS-DC-ELEMENT-DEATH-02 And Then They Attacked Show
Notes:

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

This spellbook contains the following spells when found: detect magic, magic missile, shield, thunderwave

Language. The bearer can speak and understand primordial while the item is on the bearer’s person.