Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Spellguard Shield
common
DDAL-DRWEP02 Wings of Death
Show
Notes:
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
🏲 Boon of High Magic
common
PS-DC-MIKE-01 The Clash for the Multiversal Championship
Show
Notes:
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
🗵 Clockwork Amulet
common
Trade Log
Show
🗵 Guardian Clockwork Amulet
common
PS-DC-IGC-5FOWP Five Flags Over White Plume
Show
Notes:
Clockwork Amulet that may be worn on the wrist, has a stylized depiction of White Plume with two plumes acting as the hands of the clockwork, and the Guardian minor property
☐ Suldusk Robes (Clothes of Mending)
common
PS-DC-LIGA 01 Suldanesselar Afterlife
Show
☐ War Leader Dread Helm
common
PS-DC-MAR-02 Planes, Trains, and Automatons
Show
Notes:
A symbol of power among those that know The Desolation Gang, this helm was previously owned by the leader herself, Dakota Death.
🗵 Enduring Spellbook
common
BMG-DRW-OD-10 Across the Glacier of the White Worm
Show
🏲 Eternix's Blessing (Blessing of Magic Resistance)
common
PS-DC-HYS-03 No Time to Die
Show
🗵 Beacon Ear Horn of Hearing
common
BMG-DRW-OD-11 Summit at Tantras
Show
🗵 Translating Clockwork Amulet
common
PS-DC-HYS-03 No Time to Die
Show
🗵 Guardian Clockwork Amulet
common
PS-DC-SS Soul and Shadow
Show
Notes:
This is Commander Manta’s lucky charm. He never lost a battle so long as he had this on him.
🏲 Tavern Price: Hangover, Shmangover
common
DDEP08-03 Last Orders at the Yawning
Show
Notes:
No matter how much you imbibe at an inn or tavern, a sprinkle of these magic salts on the tongue before bedtime means you’ll never get a hangover.
☐ +1 Arcane Grimoire
common
Purchase Log
Show
☐ Pipe of Smoke Monsters
common
PS-DC-NOS-02 Broken Yet Unbowed
Show
Notes:
This pipe can make a perfect tiny replica of the Leviathan of the Cult, which itself can exhale its own puff of smoke in the form of another monster.
🏲 Charm of the Star
common
PS-DC-OG-01 Into the Earth
Show
Notes:
You can cast Enhance Ability, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). When you cast the spell in this way, it lasts its full duration with no concentration required. Once used three times, the charm vanishes from you.
☐ Skyblue Charge (Key Clockword Amulet)
common
PS-DC-RAVENGUARD-V Duke Ravenguard goes to Hell (again)
Show
Notes:
Key: This medal can also be used to access the VIP room at the Helm and Cloak in Baldur's Gate without needing an invite.
A lapis-studded medal wreathed with a blue rosette. It's a tad tacky, but the free booze from the VIP room is worth it.
☐ Compass Unbreakable Arrow
common
BMG-DRWEP-END - Endgame: Horrors From Beyond
Show
Notes:
This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north.
☐ Ruby of the War Mage
common
PS-DC-CEG-02 Snakes on a Planescape
Show
☐ Cap of Water Breathing
common
DDAL07-17 Cauldron of Sapphire
Show
☐ Enduring Spellbook
common
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
This spellbook contains the following spells when found: detect magic, magic missile, shield, thunderwave
Language. The bearer can speak and understand primordial while the item is on the bearer’s person.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Spellguard Shield | common | DDAL-DRWEP02 Wings of Death | Show | |||
Notes:
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. |
||||||
🏲 Boon of High Magic | common | PS-DC-MIKE-01 The Clash for the Multiversal Championship | Show | |||
Notes:
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. |
||||||
🗵 Clockwork Amulet | common | Trade Log | Show | |||
🗵 Guardian Clockwork Amulet | common | PS-DC-IGC-5FOWP Five Flags Over White Plume | Show | |||
Notes:
Clockwork Amulet that may be worn on the wrist, has a stylized depiction of White Plume with two plumes acting as the hands of the clockwork, and the Guardian minor property |
||||||
☐ Suldusk Robes (Clothes of Mending) | common | PS-DC-LIGA 01 Suldanesselar Afterlife | Show | |||
☐ War Leader Dread Helm | common | PS-DC-MAR-02 Planes, Trains, and Automatons | Show | |||
Notes:
A symbol of power among those that know The Desolation Gang, this helm was previously owned by the leader herself, Dakota Death. |
||||||
🗵 Enduring Spellbook | common | BMG-DRW-OD-10 Across the Glacier of the White Worm | Show | |||
🏲 Eternix's Blessing (Blessing of Magic Resistance) | common | PS-DC-HYS-03 No Time to Die | Show | |||
🗵 Beacon Ear Horn of Hearing | common | BMG-DRW-OD-11 Summit at Tantras | Show | |||
🗵 Translating Clockwork Amulet | common | PS-DC-HYS-03 No Time to Die | Show | |||
🗵 Guardian Clockwork Amulet | common | PS-DC-SS Soul and Shadow | Show | |||
Notes:
This is Commander Manta’s lucky charm. He never lost a battle so long as he had this on him. |
||||||
🏲 Tavern Price: Hangover, Shmangover | common | DDEP08-03 Last Orders at the Yawning | Show | |||
Notes:
No matter how much you imbibe at an inn or tavern, a sprinkle of these magic salts on the tongue before bedtime means you’ll never get a hangover. |
||||||
☐ +1 Arcane Grimoire | common | Purchase Log | Show | |||
☐ Pipe of Smoke Monsters | common | PS-DC-NOS-02 Broken Yet Unbowed | Show | |||
Notes:
This pipe can make a perfect tiny replica of the Leviathan of the Cult, which itself can exhale its own puff of smoke in the form of another monster. |
||||||
🏲 Charm of the Star | common | PS-DC-OG-01 Into the Earth | Show | |||
Notes:
You can cast Enhance Ability, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). When you cast the spell in this way, it lasts its full duration with no concentration required. Once used three times, the charm vanishes from you. |
||||||
☐ Skyblue Charge (Key Clockword Amulet) | common | PS-DC-RAVENGUARD-V Duke Ravenguard goes to Hell (again) | Show | |||
Notes:
Key: This medal can also be used to access the VIP room at the Helm and Cloak in Baldur's Gate without needing an invite. A lapis-studded medal wreathed with a blue rosette. It's a tad tacky, but the free booze from the VIP room is worth it. |
||||||
☐ Compass Unbreakable Arrow | common | BMG-DRWEP-END - Endgame: Horrors From Beyond | Show | |||
Notes:
This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north. |
||||||
☐ Ruby of the War Mage | common | PS-DC-CEG-02 Snakes on a Planescape | Show | |||
☐ Cap of Water Breathing | common | DDAL07-17 Cauldron of Sapphire | Show | |||
☐ Enduring Spellbook | common | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This spellbook contains the following spells when found: detect magic, magic missile, shield, thunderwave Language. The bearer can speak and understand primordial while the item is on the bearer’s person. |