Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
🗵 Translating Cloak of Many Fashions
common
SJ-DC-NOS-04 Sub Nostia
Show
Notes:
Language: Draconic
🗵 Guardian Pipes of Rememberance
common
SJ-DC-NOS-05 The Lich Queen's Forgotten
Show
☐ Tongcat Nenek Kebayan (Staff of Healing)
common
WBW-DC-DMM-01 The Soltitude of Solace
Show
Notes:
Staff, rare (requires attunement by a bard, cleric or druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you.
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
🗵 Once was Solace (Talking Doll)
common
WBW-DC-DMM-01 The Soltitude of Solace
Show
Notes:
Wondrous Item, common (requires attunement)
This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.
☐ Horn of Silent Alarm
common
SJ-DC-NOS-01 Terminal Escape Velocity
Show
Notes:
Language: Abyssal
☐ Horn of Silent Alarm
common
SJ-DC-NOS-02 A Rogue Heart
Show
Notes:
Language: Gith property
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| 🗵 Translating Cloak of Many Fashions | common | SJ-DC-NOS-04 Sub Nostia | Show | |||
|
Notes:
Language: Draconic |
||||||
| 🗵 Guardian Pipes of Rememberance | common | SJ-DC-NOS-05 The Lich Queen's Forgotten | Show | |||
| ☐ Tongcat Nenek Kebayan (Staff of Healing) | common | WBW-DC-DMM-01 The Soltitude of Solace | Show | |||
|
Notes:
Staff, rare (requires attunement by a bard, cleric or druid) |
||||||
| 🗵 Once was Solace (Talking Doll) | common | WBW-DC-DMM-01 The Soltitude of Solace | Show | |||
|
Notes:
Wondrous Item, common (requires attunement) |
||||||
| ☐ Horn of Silent Alarm | common | SJ-DC-NOS-01 Terminal Escape Velocity | Show | |||
|
Notes:
Language: Abyssal |
||||||
| ☐ Horn of Silent Alarm | common | SJ-DC-NOS-02 A Rogue Heart | Show | |||
|
Notes:
Language: Gith property |
||||||