Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ Instrument of the Bards (Anstruth Harp) very_rare DDHC-DMM Dungeon of the Mad Mage: Level 23 Show
🏲 Szass Tam’s Arcane Essence (Boon of High Magic) unique Szass Tam DDEP00-01 The Red War (DWB Slot 0) Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

🗹 Ring of Free Action rare Won in a chess game against a devil DDAL09-10 Tipping the Scales Show
Notes:

While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This item is found in the Dungeon Master’s Guide.
This ring is fashioned from a single piece of bone-white chalk. While worn, the wearer feels fleeting pangs of nausea when around food or other situations where strong odors are present.

🗹 Instruments of the Bards (Fochlucan Bandore) uncommon Yalanue of the Cloakwood DDAL09-16 Honors Unforseen Show
Notes:

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals. Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component. This item is found in the Dungeon Master’s Guide.