Show Trade Log Entry
Date Played
2020-07-24 02:18:00 UTC
2020-07-24 02:18:00 UTC
Downtime
-15.0
-15.0
Notes
Traded with [Sindry](https://www.adventurersleaguelog.com/users/9490/characters/49018)
Traded with [Sindry](https://www.adventurersleaguelog.com/users/9490/characters/49018)
Traded Magic Item
🗹 Robe of Archmagi
Legendary
Robe of the Archmagi
Wondrous Item, Major, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard)
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.
You gain these benefits while wearing the robe:
If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
Received Magic Item
🗹 Plate Armor of Etherealness
Legendary
While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.