Adventure Logsheet
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Criminal Starting Gold
Sunless Citadel
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Shortbow
+Potion of Fire Breath +Potion of Fire Resistance
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DM Reward Gathering Information: Adventurers Wanted 2018-11-30
Bought Splint
Forge of Fury
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Hidden Shrine of Tamochan
White Plume Mountain
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Dead in Thay
+DM Reward for 2 AP/TP
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Venomous Touch When the creature hits with a weapon attack, that attack also deals 5 (2d4) poison damage.
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Season 8 Item List
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Evergreen item
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WPM-Conversion
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DM-Reward (Dedicated DM)
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Pickaxe that can never get dirty Flail that helps its bearer feel selfassured.
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WPM Reward
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Downtime for DM-Rewards
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Tier Up Unlock (Season 9 conversion)
The Cloaks: All characters with one or more levels in an arcane spellcasting class (sorcerer, wizard, warlock, or other class as appropriate) that is also a member of the Cloaks is granted two additional ranks in that organization. Any such character that is not already a member of the Cloaks is instead offered membership by Senior Cloak Rastol Shan and his associate, Zulkir Darโlon Ma. these characters begin their next adventure at rank 1 in the Cloaks. Power to the People: The Zulkirโs offer is sincere: he wishes to place any that accept this offer into a position of minor power as a low-ranking noble of Mulmaster. Those that accept may enjoy the benefits of a Wealthy lifestyle for 2 gp per day while in Mulmaster, and once per rest receives advantage on a Charisma-based interaction with another character or NPC in Mulmaster. This does not confer any specific title or other privileges. Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DMโs discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
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+40 Greater Healing Potions
Story Award: Favor of Candlekeep Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlockโs Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.
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weg
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Traded with Elamir - Morti16 7319713753 Michael Haug
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Traded with Cinders https://www.adventurersleaguelog.com/users/9490/characters/54774
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Traded with Cinders https://www.adventurersleaguelog.com/users/9490/characters/54774
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Traded with Sindry (https://www.adventurersleaguelog.com/users/9490/characters/49018)
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Trade with Ka'Sionara (https://www.adventurersleaguelog.com/users/9490/characters/61888)
Deathโs End You helped defeat Kiaransaleeโs cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb) Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
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Downtime Activity (Hall of Mirth). Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Downtime Activity (Hall of Omens) Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Downtime Activity (Hall of Honor). Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
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Trade with Meridiem Sternwacht (https://www.adventurersleaguelog.com/users/11293/characters/39526)(BlazeFrostDemon, 2319694766)
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Trade with Sindry (https://www.adventurersleaguelog.com/users/9490/characters/49018)
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Traded with Kristabel Haxpen (https://www.adventurersleaguelog.com/users/9490/characters/58464)
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Traded with Kara Dregor (https://www.adventurersleaguelog.com/users/9490/characters/60121)
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Traded with Yanefa (https://www.adventurersleaguelog.com/users/9490/characters/54970)
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Level 5 Item
+Potion of Storm Giant Strength +Potion of Vitality +Chime of Opening Knight of the Giant Queen You have sworn allegiance to Serissa, the storm giant queen, and have joined her court at Maelstrom. The vow you have sworn to her supersedes all other oaths.