Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
๐Ÿ—น Eagle Whistle rare DDHC-TYP Tales from the Yawning Portal Show
๐Ÿฒ Venomous Touch unique DDHC-TYP Tales from the Yawning Portal Show
Notes:

When the creature hits with a weapon attack, that attack also deals 5 (2d4) poison damage.

๐Ÿ—น Cloak of Invisibility legendary Purchase Log Show
๐Ÿ—น Shield +3 very_rare Purchase Log Show
๐Ÿฒ Blessing of Protection unique Trade Log Show
๐Ÿ—น Sun Blade rare Purchase Log Show
๐Ÿ—น Wave unique WPM-Reward Purchase Log Show
Notes:

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a trident of fish command and a weapon of warning. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.

Wave: You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

Trident of Fish Command: This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.

Weapon of Warning: This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Sentience: Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.

Personality: When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to

further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to- or rebellion against-that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

๐Ÿ—น Dwarven Plate very_rare Traded with Cinders Trade Log Show
๐Ÿ—น Belt of Storm Giant Strength legendary Dessa DDAL06-03 Crypt of the Death Giants Show
Notes:

Wondrous Item, Legendary

Requires Attunement

While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

The storm giant quintessent Dessa imbued this belt with her elemental strength. When the beltโ€™s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

๐Ÿ—น Spare legendary Trade Log Show
Notes:

Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)
Only recently uncovered from the depths of the Sanrach Mountains, Spare is an exquisitely crafted longsword with a blackened steel blade and a hilt fashioned into the head of a dragon.
You gain a +2 bonus to attack and damage rolls made with this weapon. In addition, it has all of the properties of a flame tongue (see "Treasure" in chapter 7 of the Dungeon Master's Guide). Once per day, while the weapon is unsheathed, it can be used to cast vicious mockery as a 7th-level spellcaster (spell save DC 14).
Once used, this ability cannot be used again until a the completion of a long rest.
Sentience. Spare is a sentient chaotic good weapon with an Intelligence of 14, a Wisdom of 11, and a Charisma of 16. It has hearing and normal vision out to a range of 60 feet. The weapon can speak, read, and understand Common, Elvish, and Undercommon.
Personality. Spare is extremely haughty and proud, demanding that its user portray the same level of integrity and dignity that it requires for itself. It periodically mocks enemies in combat and has truly earned the name of a flme tongue. If the sword's wielder takes action outside of the sword's good-aligned tendencies, or shows an extremely poor performance (such as rolling a 1 on an attack roll or skill check), Spare openly berates the wielder. If such an even happens more than twice in a row, the sword uses its vicious mockery ability upon the wielder itself.
Lore. This ancient sword was once wielded by the legendary warrior, Sabashin Gatorhead. After his rival was soundly defeated in an honorable duel, instead of taking his life as was custom, his soul was ensorcelled into the blade. Though the sword insisted on being called "Fire of Destiny," Sabashin thought it was a silly name and thus didn't call the sword anything. After Sabashin's passing, the sword had passed through various hands until it fell into the ownership of Lord Galoray, a ruthless overlord. Galoray became so tired of the sword's constant beratement, he left it in his keep, mounted on a decorative display with a plaque that read "Spare."

๐Ÿ—น Tome of Clear Thought very_rare Trade Log Show
๐Ÿ—ต Lute of Illusions common Trade Log Show
๐Ÿ—น Ioun Stone of Regeneration legendary Trade Log Show
Notes:

Wondrous item, Legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.

โ˜ +1 Arcane Grimoire uncommon Purchase Log Show
โ˜ Scarab of Protection legendary DDAL-DRW08 The Harrowing of Hell Show
Notes:

This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.