Show Trade Log Entry
Date Played
2021-12-30 04:16:00 UTC
2021-12-30 04:16:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with [Sarissa Sanketongue](https://www.adventurersleaguelog.com/users/11854/characters/88560) (Robert F.)
Traded with [Sarissa Sanketongue](https://www.adventurersleaguelog.com/users/11854/characters/88560) (Robert F.)
Traded Magic Item
☐ Prospector’s Chronoglass (periapt of proof against poison)
Rare
*Wondrous item, rare*
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Received Magic Item
☐ Wand of Viscous Globs
Rare
*Wand, Rare (requires attunement)*
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting modifier) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wands last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.
A wand of viscous globs is destroyed if exposed to sunlight for 1 hour without interruption.