Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
🏲 Boon of Immortality unique DDAL9-20 Where Devils Fear to Tread Show
☐ Rod of the Pact Keeper +2 rare DDAL9-20 Where Devils Fear to Tread Show
Notes:

This rod has an opal carved like a clawed fst clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal.

☐ Deathshield (Defender) legendary DDAL9-20 Where Devils Fear to Tread Show
Notes:

This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

🏲 Blessing of Health unique DDHC-DMM Dungeon of the Mad Mage: Level 23 Show
☐ Rod of Lordly Might legendary DDHC-DMM Dungeon of the Mad Mage: Level 23 Show
☐ Blood of Fury Tattoo legendary DDAL-DRW20 The Death of Szass Tam Show
Notes:

Wondrous item (tattoo), legendary (requires attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”

☐ Kyrzin's Ooze legendary DDAL-DRW20 The Death of Szass Tam Show
Notes:

Wondrous item, very rare (requires attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant.
While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.
Amorphous.
As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath.
As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature.
The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the Far Realm.

🏲 Szass Tam’s Arcane Essence (Boon of High Magic) unique DDEP00-01 The Red War Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

🗹 Robe of Stars very_rare Trade Log Show
☐ Greater Silver Sword legendary PO-BK-1-08 - Dark Side of the Rune Show
Notes:

This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

🏲 Boon of Luck unique PS-DC-NOS Ghitzerai Glitch Show
Notes:

You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.

☐ Harmonious Rod of Hellish Flames very_rare PS-DC-NOS Ghitzerai Glitch Show
🗵 Enduring Spellbook common BMG-DRW-OD-10 Across the Glacier of the White Worm Show
🗹 Staff of the Woodlands very_rare CCC-BMG-18 ELM1-3 The Battle of Elmwood Show
Notes:

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Staff of the Woodlands - Spells: You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

☐ Ruby Weave Gem common BMG-DRW-OD-10 Across the Glacier of the White Worm Show
🗹 Aegis of the Raven Queen (non-metal Shield +3) very_rare CCC-BWM-003 A Tale of Two Towers Show
Notes:

Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

🗵 Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.

🗹 Tome of Understanding very_rare Trade Log Show