Adventure Logsheet
*** PURCHASE ENTRY ***
Starting Gold (Genie Touched B + Warlock A)
+Scroll of Detect Magic
+2xPotion of Fire Resistance - these are acorns that are warm to the touch and pulse faintly with verdant energies.
+Potion of Fire Breath +Potion of Water Breathing MA&SH Medallion Carried by members of the Murghôm Antiquarians and Students of History (MA&SH) group, these medallions show the head of King Tharmakkas IV of Murghôm on one side and a Blue Dragon’s Head on the other. This item radiates evocation magic and acts as a Rival Coin (DMG), with Tharmakkas’ head having the positive effect. Favored of Ananta This blue-scale medal marks that you have rendered aid to the city and interests of Skalnaedyr, and can benefit you in dealings with dragons and dragonborn in Murghôm. The bearer (as long as it is worn openly) has advantage on persuasion or deception checks to dragons or dragonborn not hostile to Skalnaedyr, and disadvantage to dragons and dragonborn hostile to Skalnaedyr.
+Potion of Healing Parrot Pin A magical badge that can record one phrase of up to six words and replay it whenever touched. Shatterer of Al-Kursi Evil A magical blessing with the effects of a Bless spell for the entire following day (one mini adventure within this module). Not usable outside this adventure. Favored of Ananta This blue-scale medal marks that you have rendered aid to the city and interests of Skalnaedyr, and can benefit you in dealings with dragons and dragonborn in Murghôm. The bearer (as long as it is worn openly) has advantage on persuasion or deception checks to dragons or dragonborn not hostile to Skalnaedyr, and disadvantage to dragons and dragonborn hostile to Skalnaedyr.
+2x Potion of Healing Friend of the Narbeth Elves Your trustworthiness and helpful attitude to the elves of Narbeth has not gone unnoticed. When dealing with the elves of Narbeth you can gain advantage on Charisma (Persuasion) checks.
+Orcish Fur Bikini +Pleasiosaur Swimsuit +Potion of Healing
+Potion of Climbing +Spell Scroll of Speak with Animals
+Keoghtom's Ointment (4 charges) The Foundling You or your party have adopted the nilbog child. The child follows you as a non-combatant character in any adventure. Once you ascend to Tier 3, the nilbog child will return to the feywild and mature into a full adult nilbog, leaving your guardianship to pursue their own chaotic goals, but recognising eternally you or your party as family.
+Potion of Healing +Potion of Climbing +Scroll of Magic Stone Mark of Attendance This small, brightly colored metal pin marks the bearer as having attended the famous Eastern Moonsea Adventuring Convention. While not useful in a practical sense, it is highly coveted, and affords the bearer bragging rights over peers without it.
+Scroll of Enhance Ability
+Spell Scroll of Animate Dead +Spell Scroll of Bless
+Scroll of Tasha’s Caustic Brew (The spell scroll is etched and detailed like a musical sheet.) +Potion of Greater Healing Mask of the Zodiacs: Rat Bearers of this title can be awarded by the archfey. The Piper awards and blesses the intricate Rat Mask that has been collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have a mask, the character is awarded the Rat Mask. Shadow Rat Gaining the friendship of the Rat King. The shadow of the archfey splits off a small portion of itself which forms the shape of a tiny shadow rat that connects to the character's shadow. Whenever the character reflects a shadow, a shadow of a tiny rat also follows along. The character may command the tiny shadow rat to move up to 60 ft. away from the character. The shadow rat has the statistics of a rat. Pact of The Piper Characters gain a monochromatic black tattoo of a rat wearing a crown and carrying a bamboo reed pipe. The Piper offers characters the gift to gain tool proficiency in Cook’s Utensils. Characters must spend 12d12 days in the abode of the Piper to learn the tool or skill. 50 downtime days, 0 gp.
+Bead of Nourishment +Potion of Comprehension
*** TRADE ENTRY ***
Traded with Vexa (https://www.adventurersleaguelog.com/users/9490/characters/120500/trade_log_entries/1628245)
+Keoghtom's Ointment “Premium Honey Milk Salve” (“A milky caramel color cream.”) +Potion of Hill Giant Strength +Spell Scroll of Summon Fey Mask of the Zodiacs: Ox Bearers of this title can be awarded by the archfey, The Herder, which awards and blesses the intricate Ox Mask that has been collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have the mask, the character is awarded with a blessed Ox Mask. Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII look more favorably on those with this story award. ZODIAC XIII. If all thirteen masks are collected, they magically merge into one mask. The bearer gains the ability to change into all thirteen animals 1/day while in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey or this aspect of the story award stays dormant. Pact of Herder Characters gain a monochromatic black tattoo of a bull ox head. The Herder offers characters the gift to gain tool proficiency in Brewer’s Supplies. Characters must spend 12d12 days in the abode of the Herder to learn the tool or skill. 50 downtime days, 0 gp. Magical Gift: Training Notes A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
+2xPotion of Healing
+Spellwrought Tattoo of Shield +Spellwrought Tattoo of Absorb Elements +Mind Crystal (Subtle) Ecology of a Vampire You have done research into vampires in order to destroy one.
+Spell Scroll of Moonbeam (The spell scroll is made from silk and medicinal ink) Experimental Subject Characters who volunteer to test the archfey’s experimental potions gain this story award and are affected by one or more of these effects; these effects count as curses. The potion’s effects become dormant once outside the domain of Samsara. These effects can be removed with a lesser restoration spell or similar magic that cure the curse condition. You start to glow with a soft light and gain resistance to necrotic damage. Shrub Life Characters with this award gain an awakened shrub companion from a Pot of Awakening. If the shrub is killed, it reincarnates and returns to the archfey, The Jade Hare, until it is planted once again. Usagi Friend You have gained the friendship of the Usagi and their patriarch Jimbo Usagi. You may possibly gain their assistance in future adventures. Rabbit Slayer You have slain the Great Rabbit! Your legendary feat will spread across the feywild. Your title inspires admiration and fear amongst the Harengon, but you may get some strange looks and laughter from people from the material plane if your title is mentioned. Pact of The Jade Hare Characters gain a monochromatic black tattoo of a rabbit. Training. The Jade Hare offers characters the gift to gain tool proficiency in Alchemist’s Supplies. Characters must spend 12d12 days in the abode of the archfey, The Jade Hare, to learn the tool or skill. 50 downtime days, 0 gp. Shadow Rabbit Characters can summon a Shadow Rabbit or Almiraj from their own shadow, once per dawn for 1d4 hours. The shadow rabbit has the statistics of a snow hare. It cannot attack, defend, or otherwise play any role in combat. The Shadow Rabbit can assist through distraction, but is best used for cuddles. Mask of the Zodiacs: Rabbit Bearers of this title can be awarded by the archfey, The Jade Hare, who awards and blesses the intricate Rabbit Mask that was collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have the mask, the character is also awarded the Rabbit Mask. Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII, look more favorably on those with this story award. ZODIAC XIII. If all thirteen masks are collected, they magically merge into one mask, and the character gains the ability to change into all thirteen animals 1/day in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey, or this aspect of the story award stays dormant.