Show Trade Log Entry

Date Played
2022-02-18 13:50:00 UTC
Downtime
-5.0
Notes
Player Name: n/a (Self-Trade) Trade Partner: Augustus “Gus” Radrukk Item Traded: Eldritch Staff Item Received: Instrument of the Bards (Anstruth Harp)
Traded Magic Item

Eldritch Staff

Very Rare
This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff's charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.
Received Magic Item

Instrument of the Bards (Anstruth Harp)

Very Rare
This beautiful harp is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. Spells: Fly, Invisibility, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns Flavor: The harp is made out of white bone, carved to look like a kraken with its tentacles ending in the strings. The sounds it produces is especially well-suited for dirges and sea shanties. It glows when a celestial approaches within 100 feet of the harp.