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Adventure Title
CCC-BMG-30 HILL2-3 The Red Death
CCC-BMG-30 HILL2-3 The Red Death
Session
1
1
Date Played
2022-02-19 14:00:00 UTC
2022-02-19 14:00:00 UTC
Levels Gained
1
1
GP +/-
478
478
Downtime +/-
10.0
10.0
Location Played
Discord + Roll20
Discord + Roll20
DM Name
Hector Franco (DM Hexcel) [hrfranco216#3623]
Hector Franco (DM Hexcel) [hrfranco216#3623]
DM DCI Number
1320827362
1320827362
Notes
#### **Treasure Claimed:** ***Periapt of Proof against Poison (Achis Atracta)*** #### **Story Award:** ***A Favor of Rogues*** For saving Isthana Ro, the Rogue’s Guild of Hillsfar owes the characters a favor. If the characters ever need a hand while in Hillsfar, or anytime Isthana Ro or a member of the Rogue’s Guild of Hillsfar is around and can be asked for help, they gain advantage on a check as if they used the aid action or can provide information they would know as if they rolled a 20 on the Knowledge check. After this has been used once it goes away. ***Take Care of Her*** Because of his failure to protect her, Martek Leer has entrusted Achis Atracta to your care—as her new bearer or companion—and tearfully wishes you a wonderful future together. His love-filled well-wishes bear a special kind of luck. Once for each adventure played in Hillsfar, you can invoke that luck to add 1d4 to any d20 roll you make. You can apply this Story Award after you make the roll, but before the results are known. ***You’ve Got a Friend in Me*** The Zulkir remembers his debts and debtors and spreads through the Red Wizard channels that you are a friend of Thay. Each Hillsfar Trilogy 2 adventure has this Story Award, and if a character receives three ranks of this, the effect (advantage on social skill checks) is permanent in any dealings with the Red Wizards of Thay
#### **Treasure Claimed:** ***Periapt of Proof against Poison (Achis Atracta)*** #### **Story Award:** ***A Favor of Rogues*** For saving Isthana Ro, the Rogue’s Guild of Hillsfar owes the characters a favor. If the characters ever need a hand while in Hillsfar, or anytime Isthana Ro or a member of the Rogue’s Guild of Hillsfar is around and can be asked for help, they gain advantage on a check as if they used the aid action or can provide information they would know as if they rolled a 20 on the Knowledge check. After this has been used once it goes away. ***Take Care of Her*** Because of his failure to protect her, Martek Leer has entrusted Achis Atracta to your care—as her new bearer or companion—and tearfully wishes you a wonderful future together. His love-filled well-wishes bear a special kind of luck. Once for each adventure played in Hillsfar, you can invoke that luck to add 1d4 to any d20 roll you make. You can apply this Story Award after you make the roll, but before the results are known. ***You’ve Got a Friend in Me*** The Zulkir remembers his debts and debtors and spreads through the Red Wizard channels that you are a friend of Thay. Each Hillsfar Trilogy 2 adventure has this Story Award, and if a character receives three ranks of this, the effect (advantage on social skill checks) is permanent in any dealings with the Red Wizards of Thay
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Periapt of Proof against Poison (Achis Atracta) | Rare | true | |||
Rare This amulet is made of an intricately carved bloodstone, shaped in the likeness of a woman's head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate Silver Chain. Proof against Poison. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read and understand Common and Celestial. Personality: Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath her - such as trekking through a sewer or being engulfed by a fireball. Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feet - figuratively speaking. |