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Adventure Title
DDHC-WBW-Ch.5 The Palace of Heart's Desire (Session 2)
Session
2
Date Played
2022-02-18 17:00:00 UTC
Levels Gained
1
GP +/-
757
Downtime +/-
10.0
Location Played
Discord + Roll20
DM Name
Erica Estrella (DM Frost) [SnowQueen4U#1214]
DM DCI Number
4320833267
Notes
#### **Treasure Claimed:** ***Staff of Power*** ***Staff of Striking*** ***Bracers of Defense*** ***Flametongue Longsword*** ***Ring of Feather Falling (Zargash's Amulet)*** ***Ioun Stone of Insight*** ***Rapier +1*** ***Longsword +2 (Steel)*** ***Winged Boots*** #### **Story Award:** ***Reciprocity for Zybilna - Casting one free wish spell*** Honoring the rule of reciprocity, Zybilna offers her rescuers a gift. The nature of this gift depends on whether or not the characters destroyed her magnificent cauldron. ***Wish Resistance: Psychic***

Magic Items

Name Rarity Location Table Result Counts?
Staff of Power Very Rare true
Staff of Striking Very Rare true
Bracers of Defense Rare true
Flametongue Longsword Rare true
Ring of Feather Falling (Zargash's Amulet) Rare true
Zargash's Amulet a bat-shaped amulet, that has properties of a Ring of Feather Falling
Ioun Stone of Insight Very Rare true
Ioun Stone of Insight (if attuned, cursed) While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse.
Rapier +1 Uncommon true
Longsword +2 (Steel) Very Rare true
Weapon (longsword), very rare (requires attunement by a good-aligned creature) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn. Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.
Winged Boots Uncommon true