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Adventure Title
DDHC-WBW-Ch.5 The Palace of Heart's Desire (Session 1)
DDHC-WBW-Ch.5 The Palace of Heart's Desire (Session 1)
Session
1
1
Date Played
2022-02-18 14:00:00 UTC
2022-02-18 14:00:00 UTC
Levels Gained
1
1
GP +/-
0
0
Downtime +/-
10.0
10.0
Location Played
Discord + Roll20
Discord + Roll20
DM Name
Erica Estrella (DM Frost) [AriaLokhart14#1214]
Erica Estrella (DM Frost) [AriaLokhart14#1214]
DM DCI Number
4320833267
4320833267
Notes
***Level Up to 9*** #### **Treasure Claimed:** ***Woodcutter's Axe*** ***Chromatic Rose (Black)*** ***Chromatic Rose (Blue)*** ***Chromatic Rose (Green)*** ***Chromatic Rose (Red)*** ***Chromatic Rose (White)*** #### **Consumables:** - 1 x Potion of Growth - 1 x Potion of Healing - X - 1 x Potion of Hill Giant Strength - 10 x Charges Chime of Opening
***Level Up to 9*** #### **Treasure Claimed:** ***Woodcutter's Axe*** ***Chromatic Rose (Black)*** ***Chromatic Rose (Blue)*** ***Chromatic Rose (Green)*** ***Chromatic Rose (Red)*** ***Chromatic Rose (White)*** #### **Consumables:** - 1 x Potion of Growth - 1 x Potion of Healing - X - 1 x Potion of Hill Giant Strength - 10 x Charges Chime of Opening
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Woodcutter's Axe | Rare | The Wild Beyond the Witchlight | true | ||
Weapon (greataxe), rare You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. | |||||
Chromatic Rose (Black) | Rare | The Wild Beyond the Witchlight | true | ||
Wondrous item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose's color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose's damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. | |||||
Chromatic Rose (Blue) | Rare | The Wild Beyond the Witchlight | true | ||
Wondrous item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose's color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose's damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. | |||||
Chromatic Rose (Green) | Rare | The Wild Beyond the Witchlight | true | ||
Wondrous item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose's color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose's damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. | |||||
Chromatic Rose (Red) | Rare | The Wild Beyond the Witchlight | true | ||
Wondrous item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose's color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose's damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. | |||||
Chromatic Rose (White) | Rare | The Wild Beyond the Witchlight | true | ||
Wondrous item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose's color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose's damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. |