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Adventure Title
DDIA-XGE Underworld Speculation
DDIA-XGE Underworld Speculation
Session
1
1
Date Played
2020-12-27 15:00:00 UTC
2020-12-27 15:00:00 UTC
Levels Gained
0
0
GP +/-
0
0
Downtime +/-
0.0
0.0
Location Played
Discord + Roll20
Discord + Roll20
DM Name
Paul Michael Amor
Paul Michael Amor
DM DCI Number
3319144052
3319144052
Notes
#### **Treasure Claimed:** ***Ersatz Eye*** ***Pot of Awakening*** ***Wand of Smiles*** #### **Story Award:** ***Deal with Dawn’s Beacon*** You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. More information can be found in Player Handout 2. You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.
#### **Treasure Claimed:** ***Ersatz Eye*** ***Pot of Awakening*** ***Wand of Smiles*** #### **Story Award:** ***Deal with Dawn’s Beacon*** You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. More information can be found in Player Handout 2. You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ersatz Eye | Common | Xanathar's Guide to Everything | false | ||
Wondrous Item, common (requires attunement) When used, this orb swirls with a pearlescent mist within. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. This item can be found in Xanathar’s Guide to Everything. | |||||
Pot of Awakening | Common | Xanathar's Guide to Everything | false | ||
Wondrous item, common This clay pot is stamped with an oak leaf, the holy symbol of Silvanus. If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub (see the Monster Manual for statistics) at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item can be found in Xanathar’s Guide to Everything. | |||||
Wand of Smiles | Common | Xanathar's Guide to Everything | false | ||
Wondrous item, common This wand was carved from black walnut and has a lacquered finish with a stylized grinning face carved into one end. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. This item can be found in Xanathar’s Guide to Everything. |