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Adventure Title
DDHC-DMM Level 12: The Maze Level
DDHC-DMM Level 12: The Maze Level
Session
1
1
Date Played
2022-02-16 09:00:00 UTC
2022-02-16 09:00:00 UTC
Levels Gained
0
0
GP +/-
2165.83
2165.83
Downtime +/-
10.0
10.0
Location Played
Waterdeep: Undermountain
Waterdeep: Undermountain
DM Name
[Agham#2226]
[Agham#2226]
DM DCI Number
8203865126
8203865126
Notes
#### **Treasure Claimed:** ***Gloves of Missile Snaring*** ***Horn of the Endless Maze*** #### **Consumables:** - 1 x Potion of Vitality
#### **Treasure Claimed:** ***Gloves of Missile Snaring*** ***Horn of the Endless Maze*** #### **Consumables:** - 1 x Potion of Vitality
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Gloves of Missile Snaring | Uncommon | true | |||
Wondrous item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. | |||||
Horn of the Endless Maze (Horn of Valhalla) | Rare | true | |||
Wondrous item, rare This wondrous item functions as a brass horn of Valhalla, except that the warrior spirits it summons come from the Abyss and look like minotaurs. You can use an action to blow this horn. In response, 3d4+4 warrior spirits come from the Abyss and appear within 60 feet of you. They use the statistics of a berserker and look like minotaurs. Once you use the horn, it can't be used again until 7 days have passed. |