Show Log Entry
Adventure Title
DDHC-KGV-11 Affair on the Concordant Express
DDHC-KGV-11 Affair on the Concordant Express
Session
Date Played
2023-06-23 20:00:00 UTC
2023-06-23 20:00:00 UTC
Levels Gained
GP +/-
1150
1150
Downtime +/-
10.0
10.0
Location Played
The Concordant Express
The Concordant Express
DM Name
Hector Franco (DM Hexcel) [hrfranco216#3623]
Hector Franco (DM Hexcel) [hrfranco216#3623]
DM DCI Number
1320827362
1320827362
Notes
#### **Treasure Claimed:** ***Wand of Magic Missiles*** ***Horn of Valhalla (Silver)*** ***Mithral Armor (Chainmail)*** ***Silvered Greatsword +3*** ***Lyre of Building - from the Golden Vault*** #### **Consumable:** - 1 x Potion of Greater Healing #### **Story Award:** ***Mysterious Equation*** A character who studies the equations for at least 10 minutes can make a DC 25 Intelligence (Arcana) check at the end of that time...If the check succeeds, the character discovers a profound equation nestled among the others. Like a key, this equation unlocks something in the character's brain, with the effect determined by rolling on the Mysterious Equation table. A character who experiences this revelation gains no further benefit from studying the chalkboard equations. If any of the equations are erased, the modrons in the car turn hostile and attack, and no one can benefit from studying the equations. *Roll: 7 - You learn a new language of your choice. (Thayan)* ***Home Ownership*** Characters can also leverage any true names they learn into further rewards, as discussed below: Home Ownership. Knowing a creature’s true name may entitle the characters to that creature’s property, such as a parcel of land, lair, or stronghold.
#### **Treasure Claimed:** ***Wand of Magic Missiles*** ***Horn of Valhalla (Silver)*** ***Mithral Armor (Chainmail)*** ***Silvered Greatsword +3*** ***Lyre of Building - from the Golden Vault*** #### **Consumable:** - 1 x Potion of Greater Healing #### **Story Award:** ***Mysterious Equation*** A character who studies the equations for at least 10 minutes can make a DC 25 Intelligence (Arcana) check at the end of that time...If the check succeeds, the character discovers a profound equation nestled among the others. Like a key, this equation unlocks something in the character's brain, with the effect determined by rolling on the Mysterious Equation table. A character who experiences this revelation gains no further benefit from studying the chalkboard equations. If any of the equations are erased, the modrons in the car turn hostile and attack, and no one can benefit from studying the equations. *Roll: 7 - You learn a new language of your choice. (Thayan)* ***Home Ownership*** Characters can also leverage any true names they learn into further rewards, as discussed below: Home Ownership. Knowing a creature’s true name may entitle the characters to that creature’s property, such as a parcel of land, lair, or stronghold.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Silvered Greatsword +3 | Very Rare | true | |||
That once belonged to a githyanki knight | |||||
Lyre of Building | Rare | true | |||
For the Golden Vault If the characters are working for the Golden Vault, the organization sends the group's contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day. | |||||
Mithral Armor (Chainmail) | Uncommon | true | |||
Wand of Magic Missiles | Uncommon | true | |||
Horn of Valhalla (Silver) | Rare | true |