Show Log Entry
    Adventure Title 
WBW-DC-CONMAR-14 Minuet of Misty Mountain
 WBW-DC-CONMAR-14 Minuet of Misty Mountain
    Session 
    
  
  
    Date Played 
2023-02-19 22:00:00 UTC
2023-02-19 22:00:00 UTC
    Levels Gained 
    
  
  
    GP +/- 
1514
  1514
    Downtime +/- 
10.0
10.0
    Location Played 
Feywild (Domain: Tetradclover)
  Feywild (Domain: Tetradclover)
    DM Name 
Daniel Ellingsen [Phoenix1106#7899]
  Daniel Ellingsen [Phoenix1106#7899]
    DM DCI Number 
    
  
    Notes 
#### **Treasure Claimed:** ***Veteran's Cane*** ***Boots of Speed*** #### **Consumables:** - 1 x Potion of Hill Giant Strength - 1 x Potion of Greater Healing - 1 x Potion of Psychic Resistance #### **Expenses:** - 4 x flasks of Holy Water - Grappling Hook - Chain - Ear Horn of Hearing #### **Story Award** ***Charm of Heroism*** This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.
#### **Treasure Claimed:** ***Veteran's Cane*** ***Boots of Speed*** #### **Consumables:** - 1 x Potion of Hill Giant Strength - 1 x Potion of Greater Healing - 1 x Potion of Psychic Resistance #### **Expenses:** - 4 x flasks of Holy Water - Grappling Hook - Chain - Ear Horn of Hearing #### **Story Award** ***Charm of Heroism*** This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? | 
|---|---|---|---|---|---|
| Veteran's Cane | Common | true | |||
| Wondrous Item, common When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical. The walking cane has engraved a totem of bullywugs, merfolk and galeb duhrs. The handle is formed like a four leaf clover | |||||
| Boots of Speed | Rare | true | |||
| Wondrous Item, rare (requires attunement) While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. The boots are red and have a golden clover woven into them. The boots look like sneakers. | |||||