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Adventure Title
DDHC-TYP-Ch.3 Hidden Shrine of Tamoachan
Session
1
Date Played
2021-10-11 19:00:00 UTC
Levels Gained
0
GP +/-
1561
Downtime +/-
10.0
Location Played
Discord + Roll20
DM Name
Alejandro Reyes [MrBear (Alex)#2372]
DM DCI Number
1318743657
Notes
#### **Treasures Claimed:** - Bracelet of Rock Magic (Very Rare) - Tloques' Berserker Axe (Very Rare) - +1 Longsword (Rare) - 2 Amulet of Protection from Turning (Rare) - Bracers of Defense (Rare) - Eagle Whistle (Rare) - Ring of Animal Influence (Rare) - Ring of Fire Resistance (Rare) - Ring of Protection (Rare) - Wand of Lightning Bolts (Rare) - +1 Dagger (Uncommon) - +1 Dagger (Rusty Dagger) (Uncommon) - +1 Mace (Uncommon) - +1 Rod of the Pact Keeper (Uncommon) - Balance of Harmony (Uncommon) - Gloves of Missile Snaring (Uncommon) - Hat of Disguise (Uncommon) - Mirror of the Past (Uncommon) - Periapt of Wound Closure (Uncommon) - Stone of Ill Luck (Uncommon) #### **Consumables:** - 1 x Dust of Disappearance - 1 x Elixer of Health - 1 x Potion of Clairvoyance - 1 x Potion of Invisibility - 1 x Potion of Hill Giant Strength - 1 x Scroll of Detect Magic - 1 x Scroll of Protection (feline beasts and feline lycanthropes) - 1 x Scroll of Stoneshape

Magic Items

Name Rarity Location Table Result Counts?
+1 Longsword of Plantslaying Rare Tales from the Yawning Portal true
This longsword is made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type.
+1 Dagger (Rusty Dagger) Uncommon Tales from the Yawning Portal true
When it is used, its grip frays, its blade chips, and it flakes rust. If a character wielding this weapon gets a natural 1 on an attack roll, the dagger breaks and becomes nonmagical.
Bracelet of Rock Magic Very Rare Tales from the Yawning Portal true
While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet's affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature's save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.
Tloques' Berserker Axe Very Rare Tales from the Yawning Portal true
The weapon is a berserker axe that has a +2 bonus to attack and damage rolls instead of the normal +1. The axe can’t be picked up by another as long as its current owner, Tloques, remains alive. Concealed beneath the wrappings around the handle is a parchment containing the spells passwall, burning hands, and gust of wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast. The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever.
2 Amulet of Protection from Turning Rare Tales from the Yawning Portal true
Bracers of Defense Rare true
Ring of Animal Influence Rare Tales from the Yawning Portal true
Ring of Fire Resistance Rare Tales from the Yawning Portal true
Ring of Protection Rare true
Wand of Lightning Bolts Rare Tales from the Yawning Portal true
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
+1 Dagger Uncommon true
+1 Mace Uncommon true
+1 Rod of the Pact Keeper Uncommon true
While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
Balance of Harmony Uncommon Tales from the Yawning Portal true
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.
Gloves of Missile Snaring Uncommon true
Hat of Disguise Uncommon true
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Mirror of the Past Rare true
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder's reflection, the mirror presents scenes from the target's past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can't be used again until the next dawn.
Periapt of Wound Closure Uncommon true
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Stone of Ill Luck Uncommon Tales from the Yawning Portal true
This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item's property while on your person. Curse. This item is cursed. While it is on your person, you take a -2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item's bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.
Eagle Whistle Rare Tales from the Yawning Portal true
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.