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Adventure Title
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Session
Date Played
2023-02-18 16:00:00 UTC
2023-02-18 16:00:00 UTC
Levels Gained
GP +/-
666
666
Downtime +/-
10.0
10.0
Location Played
Feywild (Domain: Nyx - Symbalar / Arianrhod)
Feywild (Domain: Nyx - Symbalar / Arianrhod)
DM Name
Marik Montalvan (DM Dragon Queen) [interviewsvampires#1001]
Marik Montalvan (DM Dragon Queen) [interviewsvampires#1001]
DM DCI Number
5611513602
5611513602
Notes
#### **Treasure Claimed:** ***Elven Chain ("Armor of the First Frost", Temperate Minor Property)*** ***Cloak of Billowing ("Shroud of Night", Language Minor Property)*** ***Greater Fey Pact: Dancing Longsword ("Antgaladion", Harmonious Minor Property)*** #### **Consumable:** - 1 x Potion of Cold Resistance - 1 x Potion of Greater Healing ----- #### **Story Award:** ***Greater Fey Pact with Aesandoral (Winterborn)*** You have impressed Aesandoral the Lord of Winter with your strength and resilience, and he has rewarded you with his patronage. If you so desire, you may choose Aesandoral as a warlock patron. Those with his favor are now cold to the touch and notice that their eyes have turned a cold, winter gray. ***The Realms Are One*** You have chosen to unite both sides of Nyx under Aesandoral the Lord of Winter and Ananeira, First Daughter of the Night Sky. The domain has been strengthened and can more easily resist the corruption of the Shadowfell. This will lead to better odds in WBW-DC-AA-ASHALON-02 Under the Cover of Stars ***Magical Gift of Training: Arcana (Ananeira) or Animal Handling (Aesandoral)*** If the adventurers so choose, they can learn the following skills from either of the archfeys: Arcana (Ananeira) Animal Handling (Aesandoral) You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit. **Training.** This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
#### **Treasure Claimed:** ***Elven Chain ("Armor of the First Frost", Temperate Minor Property)*** ***Cloak of Billowing ("Shroud of Night", Language Minor Property)*** ***Greater Fey Pact: Dancing Longsword ("Antgaladion", Harmonious Minor Property)*** #### **Consumable:** - 1 x Potion of Cold Resistance - 1 x Potion of Greater Healing ----- #### **Story Award:** ***Greater Fey Pact with Aesandoral (Winterborn)*** You have impressed Aesandoral the Lord of Winter with your strength and resilience, and he has rewarded you with his patronage. If you so desire, you may choose Aesandoral as a warlock patron. Those with his favor are now cold to the touch and notice that their eyes have turned a cold, winter gray. ***The Realms Are One*** You have chosen to unite both sides of Nyx under Aesandoral the Lord of Winter and Ananeira, First Daughter of the Night Sky. The domain has been strengthened and can more easily resist the corruption of the Shadowfell. This will lead to better odds in WBW-DC-AA-ASHALON-02 Under the Cover of Stars ***Magical Gift of Training: Arcana (Ananeira) or Animal Handling (Aesandoral)*** If the adventurers so choose, they can learn the following skills from either of the archfeys: Arcana (Ananeira) Animal Handling (Aesandoral) You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit. **Training.** This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Elven Chain (Temperate Minor Property) | Rare | true | |||
The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility. Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments. You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor. | |||||
Cloak of Billowing (Language Minor Property) | Common | true | |||
The dark fabric, hewn from the snight sky and strung with silver thread, shines with the sparkle of a thousand stars. To wear it will help you reach for your loftiest and most ambitious goals. It whispers to you in a language known only to the Feywild, allowing you to understand and speak Sylvan. While wearing this cloak, you can use a bonus action to make it billow dramatically. | |||||
Dancing Longsword ("Antgaladion", Harmonious Minor Property) | Very Rare | true | |||
The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. With every strike, you can see blue streaks of icy light, As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. The command phrase to activate it is "Long may winter reign." You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. |