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Date Played
2022-09-08 18:00:00 UTC
2022-09-08 18:00:00 UTC
Downtime
-5.0
-5.0
Notes
Player Name: Ria Faustino [rainbowbarfeverywhere#9944], 8320808497 Trade Partner: Khalynn Item Traded: Mace of Disruption (Saint Markovia's Thighbone) Item Received: Cape of the Mountebank
Player Name: Ria Faustino [rainbowbarfeverywhere#9944], 8320808497 Trade Partner: Khalynn Item Traded: Mace of Disruption (Saint Markovia's Thighbone) Item Received: Cape of the Mountebank
Traded Magic Item
Mace of Disruption (Saint Markovia's Thighbone)
Rare
Melee weapon, rare (requires attunement)
Saint Markovia's thighbone has the properties of a mace of disruption. If it scores one or more hits against a vampire or a vampire spawn in the course of a single battle, the thighbone crumbles into dust once the battle concludes.
As a youth, Markovia followed her heart and became a priest of the Morninglord soon after her eighteenth birthday. She proved to be a charismatic proselytizer and, before the age of thirty, had gained a reputation for allowing no evil to stand before her.
Markovia had long considered Strahd a mad tyrant, but only after his transformation into a vampire did she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a one.
Suffused with confidence born of a righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia, and Strahd long afterward walked with a limp and a grimace of pain. It is said that he trapped Markovia in a crypt beneath his castle, and her remains linger there yet.
The essence of Markovia's saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Mace of Disruption. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Received Magic Item
Cape of the Mountebank
Rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Source: CCC-SALT-0205 The Darkness Never Forgets