Show Trade Log Entry

Date Played
2022-04-18 18:15:00 UTC
Downtime
-5.0
Notes
Player Name: Steph Oliver [caspercosplay#8760], (No DCI) Trade Partner: Zenith Item Traded: Arrow-Catching Shield Item Received: Staff of the Woodlands (Temperate Minor Property)
Traded Magic Item

Arrow-Catching Shield

Rare
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. This item can be found in the Dungeon Master’s Guide. This round, metal shield is decorated with braids of hair from the unicorn Zhalruban and emblazoned with the insignia of the Hellriders on the boss of the shield. The boss itself pulses with magic when the shield attracts ranged attacks.
Received Magic Item

Staff of the Woodlands (Temperate Minor Property)

Rare
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Temperate. The staff feels warm to the touch, or cool, depending on the weather, as if it regulates the temperature around you. This staff has the temperate minor property from page 148 of the Dungeon Master’s Guide. While attuned to this staff, you suffer no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Source: WBW-DC-Conmar-06 Two Hearts - Apart