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Date Played
2021-07-06 23:59:00 UTC
2021-07-06 23:59:00 UTC
Downtime
0.0
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Notes
***Same-Table Trade*** Player Name: Kevin Buenaventura [kevv#6701], 5320831332 Trade Partner: Thargas Item Traded: Necklace of Prayer Beads (3 Bless, 2 Cure Wounds, 1 Planar Ally) Item Received: Necklace of Prayer Beads (4 Bless, 1 Greater Restoration, 1 Branding Smite)
***Same-Table Trade*** Player Name: Kevin Buenaventura [kevv#6701], 5320831332 Trade Partner: Thargas Item Traded: Necklace of Prayer Beads (3 Bless, 2 Cure Wounds, 1 Planar Ally) Item Received: Necklace of Prayer Beads (4 Bless, 1 Greater Restoration, 1 Branding Smite)
Traded Magic Item
Necklace of Prayer Beads
Rare
Rolls: 3 Bless, 2 Cure Wounds, 1 Planar Ally [Beads](https://cdn.discordapp.com/attachments/723752537211273288/863334851284172820/unknown.png)
Requires Attunement by a Cleric, Druid, or Paladin
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Received Magic Item
Necklace of Prayer Beads
Rare
4 Bless, 1 Greater Restoration, 1 Branding Smite
Requires Attunement by a Cleric, Druid, or Paladin
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.