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Date Played
2024-07-19 15:52:00 UTC
Downtime
-5.0
Notes
Player Name: Michael Cords, 6511662664 Trade Partner: D.o.t. Item Traded: Scorpion Armor Item Received: Bloodwell Vial +2
Traded Magic Item

Scorpion Armor

Rare
Heavy armor, rare (requires attunement) This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. The armor doesn't impose disadvantage on your Dexterity (Stealth) checks. The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide). Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Source: Service Award 50thB (DDHC-TOA-Ch.5 Tomb of the Nine Gods)
Received Magic Item

Bloodwell Vial +2

Rare
Source: DDHC-KGV-Ch.7 Axe from the Grave